This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Rebuild in Windows via Visual Studio

This article explains how you can rebuild the UNIGINE Engine components (samples, plugins, etc.) by using Visual Studio on the Windows platform.

Rebuilding UNIGINE Engine Components#

Customization Options#

Apart from developing your project with UnigineScript, you can also customize the UNIGINE application C++ code. What exactly is available for customization depends on the version of UNIGINE SDK:

  • With the limited binary/evaluation version you can only modify the following components:
    1. C++ plugins for the engine (in the evaluation version, some plugins cannot be rebuilt).
    2. The source code of UNIGINE-based sample applications.

    You can also modify the source code of high-level scripts: just like all other scripts, they do not require recompilation.

  • If you have the full source version, you can modify the entire UNIGINE codebase:
    1. The C++ source code of the engine itself.
    2. All UNIGINE standalone tools.
    3. C++ plugins for the engine.
    4. The source code of UNIGINE-based sample applications.

After customizing the code, recompilation of UNIGINE application or its libraries is required.

Notice
It is strongly not recommended to modify the engine source code directly, because you will need to merge your modifications each SDK update. Instead, it is better to use C++ API (including C++ plugin system) designed specifically for extending basic UNIGINE functionality.

Rebuild Engine Plugins#

To rebuild engine C++ plugins, perform one of the following: >To rebuild a plugin with Microsoft Visual Studio, do the following:

  • Open the solution of the necessary plugin to rebuild. All plugins are located in <UNIGINE_SDK>\source\plugins\.
  • Specify the solution configuration: Debug, Debug-Double, Release or Release-Double.

  • Choose Build -> Build Solution in the menu or press F7.

Rebuild Task-Specific Applications#

Some specific functionality is not supported by the main UNIGINE application. For that, you need to recompile separate applications (their binary executables).

Notice
Only one plugin from <UnigineSDK>\source\plugins\App\ can be loaded at the same time. To load another plugin, you should unload the previous one.

To rebuild athe task-specific application with Microsoft Visual Studio, do the following:

  1. Open the solution of the necessary plugin to rebuild. All plugins are located in <UNIGINE_SDK>\source\plugins\.
  2. Specify the solution configuration: Debug, Debug-Double, Release or Release-Double.

  3. Choose Build -> Build Solution in the menu or press F7.

Rebuild Sample Applications#

In UNIGINE SDK, there are included sample applications that can be modified and used as templates to create your own applications.

To rebuild UNIGINE samples, you should do the following:

  1. Open the Visual Studio project file of the sample. Samples are located in the<UnigineSDK>\source\samples\ directory.
  2. Specify the solution configuration: Debug, Debug-Double, Release or Release-Double.

  3. Choose Build -> Build Solution in the menu or press F7.

Last update: 2024-08-16
Build: ()