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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

引擎停机

This article describes in detail the steps taken by the UNIGINE engine when the Engine::shutdown() function is called. For other steps and general information about execution sequence, see the Execution Sequence article.本文详细介绍了UNIGINE引擎在调用Engine::shutdown()函数时所采取的步骤。有关执行顺序的其他步骤和一般信息,请参阅执行顺序文章。

Shutdown steps
关机步骤#

  1. If the Editor Logic is running, it calls its shutdown() function.如果编辑器逻辑正在运行,它会调用其 shutdown() 函数。
  2. The World Logic calls the shutdown() function.World Logic调用shutdown()函数。
  3. UNIGINE calls the shutdown() function of the System Logic. Here, for example, you can set a splash screen with credits to be shown when exiting the UNIGINE-based application.UNIGINE 调用系统逻辑shutdown() 函数。例如,在这里,您可以设置在退出基于 UNIGINE 的应用程序时显示的片头屏幕。
  4. The shutdown() function of all plugins is called.调用所有插件shutdown() 函数。
  5. If the user has tweaked any settings, the engine saves changes into the configuration file.如果用户调整了任何设置,引擎会将更改保存到配置文件中。
  6. World, sound, and file system threads are terminated.世界、声音和文件系统线程被终止。
  7. All resources allocated for UNIGINE are freed.分配给 UNIGINE 的所有资源都被释放。
  8. Memory allocator is shut down.内存分配器已关闭。
最新更新: 2024-08-16
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