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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

团体

This node combines a set of parameters, textures, states, and options into a single group in UnigineEditor.该节点结合了一组参数,纹理,状态, 和选项UnigineEditor 中的单个组。

The syntax is the following:语法如下:

ULON
Group name  
{
	// some parameters
}

Usage Example
使用示例#

Put the parameters inside the Group node to combine them. It is also possible to create nested groups (nesting depth is unlimited).将参数放在 Group 节点内进行组合。也可以创建嵌套组(嵌套深度不受限制)。

ULON
Group group_example
{
	Float width = 1.0f <min=0 max=2>
	Float height = 1.0f <min=0 max=2>

	Group nested_group_1
	{
		Float3 light_pos = [-6 -6 0]
		Int two_sided = false <min=0 max=2>
	}

	Group nested_group_2
	{
		ArrayFloat array_example = [1 2 3 4 5] <size=5>
		Mask24 mask24_example = 4096
	}
}

Arguments
论据#

merge_group
merge_group#

Boolean

Enables the identical named groups merging for inheritance. The group in the child material will be merged with parent group that have the same name.启用相同命名的组合并以进行继承。子材质中的组将与同名的父组合并。

Available values:可用值:

  • false — disable (by default)false — 禁用(默认
  • true — enable true — 启用

toggle_state
toggle_state#

String

Name of the state that is used to toggle the group.用于切换组的状态名称。

Usage Example:使用示例:

ULON
State my_group_toggle = false

Group "My Group" if [my_group_toggle] <toggle_state = my_group_toggle>
{
	Slider my_group_slider = 0
	State my_group_state = true
}
最新更新: 2024-08-16
Build: ()