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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Plugins::UltraleapBone Class

Header: #include <plugins/Unigine/Ultraleap/UnigineUltraleap.h>

This class represents a bone of a finger.

Notice
Ultraleap plugin must be loaded.

UltraleapBone Class

枚举

TYPE#

Name描述
TYPE_METACARPAL = 0Metacarpal bone.
TYPE_PROXIMAL = 1Proximal phalange bone.
TYPE_INTERMEDIATE = 2Intermediate phalange bone.
TYPE_DISTAL = 3Distal phalange bone. A bone at the tip of the finger.
NUM_TYPES = 4Total number of bone types.

Members


UltraleapFinger * getFinger ( ) const#

Returns the object for the finger.

Return value

The object for the finger.

UltraleapBone::TYPE getType ( ) const#

Returns the type of the bone.

Return value

The bone type. One of the Bone::TYPE_* values.

double getLength ( ) const#

Returns the length of the bone.

Return value

The length of the bone, in meters.

double getWidth ( ) const#

Returns the width of the bone, in meters.

Return value

The width of the bone, in meters.

Math::Vec3 getJointBeginPosition ( ) const#

Returns the coordinates of the end of the bone closest to the wrist (proximal).

Return value

The coordinates of the end of the bone closest to the wrist (proximal).

Math::Vec3 getJointEndPosition ( ) const#

Returns the coordinates of the end of the bone closest to the finger tip (distal).

Return value

The coordinates of the end of the bone closest to the finger tip (distal).

Math::Vec3 getCenter ( ) const#

Returns the coordinates of the center of the bone.

Return value

The coordinates of the center of the bone.

Math::vec3 getDirection ( ) const#

Returns the normalized direction of the bone from wrist to tip.

Return value

The normalized direction of the bone from wrist to tip.
Last update: 2024-08-16
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