Unigine::ObjectIntersectionTexCoord Class
Header: | #include <UnigineObjects.h> |
Inherits from: | ObjectIntersectionNormal |
ObjectIntersectionTexCoord Class
Members
static ObjectIntersectionTexCoordPtr create ( ) #
The ObjectIntersectionTexCoord constructor.void setTexCoord ( const Math::vec4 & coord ) #
Sets new texture coordinates of the intersection point.Arguments
- const Math::vec4 & coord - Texture coordinates of the intersection point.
Math::vec4 getTexCoord ( ) const#
Returns texture coordinates of the intersection point.Return value
Texture coordinates of the intersection point (where vec4.xy is for the first UV channel, vec4.zw is for the second UV channel).Last update:
2024-08-16
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)