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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::ObjectExtern Class

Header: #include <UnigineObjects.h>
Inherits from: Object

ObjectExtern is a custom user-defined object created via API.

See Also#

C++ API sample located in the <UnigineSDK>/source/samples/Api/Nodes/ObjectExtern folder

ObjectExtern Class

Members


static ObjectExternPtr create ( int class_id ) #

Constructor. Creates a custom user-defined object.

Arguments

  • int class_id - Unique class ID.

int getClassID ( ) const#

Returns the unique class ID of the object.

Return value

Class ID if the object exists; otherwise, 0.

void setMaterialNodeType ( int type ) #

Sets the node type to be used by the renderer to determine which materials can be applied to the object.
Notice
As ObjectExtern is a custom user-defined object, so the user should determine the node type for the renderer to treat this object properly. Setting inappropriate node type may lead to system crashes.

Arguments

int getMaterialNodeType ( ) const#

Returns the node type to be used by the renderer to determine which materials can be applied to the object.
Notice
As ObjectExtern is a custom user-defined object, so the user should determine the node type for the renderer to treat this object properly. Setting inappropriate node type may lead to system crashes.

Return value

Node type ID. One of the node type identifiers.

static int type ( ) #

Returns the type of the node.

Return value

ObjectExtern type identifier.
Last update: 2024-08-16
Build: ()