This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine.vec2 Struct

Notice
The functions listed below are the members of the Unigine.MathLib namespace.

vec2 Class

Properties

Vector2 vec#

The

float x#

The X component of the vector.Swizzle simplifying access to the corresponding vector components (in the specified order).

float y#

The Y component of the vector.Swizzle simplifying access to the corresponding vector components (in the specified order).

float Length#

The Length of the vector.

float Minimum#

The Minimum value among all components.

float Maximum#

The Maximum value among all components.

float Length2#

The Squared length of the vector. This method is much faster than length() — the calculation is basically the same only without the slow Sqrt call. If you are using lengths simply to compare distances, then it is faster to compare squared lengths against the squares of distances as the comparison gives the same result.

float ILength#

The Inverted length of the vector.

float Sum#

The Sum of vector components.

vec2 Absolute#

The Returns the absolute value of an argument.

vec2 Clamped#

The Returns the value clamped within the range of [0.0,1.0].

vec2 Normalized#

The Returns a vector with the same direction as the specified vector, but with a length of one.

vec2 Frac#

The Returns a vector containing fractional parts of the corresponding vector components.

vec2 Floor#

The Returns a vector containing the largest integral values each being less than or equal to the corresponding vector component.

vec2 Ceil#

The Returns a vector containing the smallest integral values each being greater than or equal to the corresponding vector component.

vec2 ZERO#

The Vector, filled with zeros (0).

vec2 ONE#

The Vector, filled with ones (1).

vec2 NEG_ONE#

The Vector, filled with minus ones (-1).

vec2 HALF#

The Vector, filled with 0.5 values.

vec2 EPS#

The Vector, filled with the epsilon constant (1e-6f).

vec2 INF#

The Vector, filled with the infinity constant (1e+9f).

byte NUM_ELEMENTS#

The Number of elements in the vector.

vec2 xx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 xy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 yx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 yy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 xxx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 xxy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 xyx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 xyy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 yxx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 yxy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 yyx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 yyy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xxxx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xxxy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xxyx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xxyy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xyxx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xyxy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xyyx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xyyy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yxxx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yxxy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yxyx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yxyy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yyxx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yyxy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yyyx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yyyy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

float r#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

float g#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 rr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 rg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 gr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 gg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 rrr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 rrg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 rgr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 rgg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 grr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 grg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 ggr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 ggg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rrrr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rrrg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rrgr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rrgg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rgrr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rgrg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rggr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rggg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 grrr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 grrg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 grgr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 grgg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 ggrr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 ggrg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 gggr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 gggg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

Members


vec2 operator* ( vec2 v0, vec2 v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

vec2 operator* ( vec2 v0, vec3 v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • vec3 v1 - Second value.

vec2 operator* ( vec2 v0, vec4 v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • vec4 v1 - Second value.

vec2 operator* ( vec2 v0, float v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • float v1 - Second value.

vec2 operator* ( float v0, vec2 v1 ) #

Multiplication.

Arguments

  • float v0 - First value.
  • vec2 v1 - Second value.

dvec2 operator* ( vec2 v0, dvec2 v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • dvec2 v1 - Second value.

dvec2 operator* ( vec2 v0, dvec3 v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • dvec3 v1 - Second value.

dvec2 operator* ( vec2 v0, dvec4 v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • dvec4 v1 - Second value.

dvec2 operator* ( vec2 v0, double v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • double v1 - Second value.

dvec2 operator* ( double v0, vec2 v1 ) #

Multiplication.

Arguments

  • double v0 - First value.
  • vec2 v1 - Second value.

vec2 operator* ( vec2 v0, ivec2 v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • ivec2 v1 - Second value.

vec2 operator* ( vec2 v0, ivec3 v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • ivec3 v1 - Second value.

vec2 operator* ( vec2 v0, ivec4 v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • ivec4 v1 - Second value.

vec2 operator* ( vec2 v0, int v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • int v1 - Second value.

vec2 operator* ( int v0, vec2 v1 ) #

Multiplication.

Arguments

  • int v0 - First value.
  • vec2 v1 - Second value.

vec2 operator/ ( vec2 v0, vec2 v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

vec2 operator/ ( vec2 v0, vec3 v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • vec3 v1 - Second value.

vec2 operator/ ( vec2 v0, vec4 v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • vec4 v1 - Second value.

vec2 operator/ ( vec2 v0, float v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • float v1 - Second value.

vec2 operator/ ( float v0, vec2 v1 ) #

Division.

Arguments

  • float v0 - First value.
  • vec2 v1 - Second value.

dvec2 operator/ ( vec2 v0, dvec2 v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • dvec2 v1 - Second value.

dvec2 operator/ ( vec2 v0, dvec3 v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • dvec3 v1 - Second value.

dvec2 operator/ ( vec2 v0, dvec4 v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • dvec4 v1 - Second value.

dvec2 operator/ ( vec2 v0, double v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • double v1 - Second value.

dvec2 operator/ ( double v0, vec2 v1 ) #

Division.

Arguments

  • double v0 - First value.
  • vec2 v1 - Second value.

vec2 operator/ ( vec2 v0, ivec2 v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • ivec2 v1 - Second value.

vec2 operator/ ( vec2 v0, ivec3 v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • ivec3 v1 - Second value.

vec2 operator/ ( vec2 v0, ivec4 v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • ivec4 v1 - Second value.

vec2 operator/ ( vec2 v0, int v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • int v1 - Second value.

vec2 operator/ ( int v0, vec2 v1 ) #

Division.

Arguments

  • int v0 - First value.
  • vec2 v1 - Second value.

vec2 operator- ( vec2 v0, vec2 v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

vec2 operator- ( vec2 v0, vec3 v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • vec3 v1 - Second value.

vec2 operator- ( vec2 v0, vec4 v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • vec4 v1 - Second value.

vec2 operator- ( vec2 v0, float v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • float v1 - Second value.

vec2 operator- ( float v0, vec2 v1 ) #

Subtraction.

Arguments

  • float v0 - First value.
  • vec2 v1 - Second value.

dvec2 operator- ( vec2 v0, dvec2 v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • dvec2 v1 - Second value.

dvec2 operator- ( vec2 v0, dvec3 v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • dvec3 v1 - Second value.

dvec2 operator- ( vec2 v0, dvec4 v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • dvec4 v1 - Second value.

dvec2 operator- ( vec2 v0, double v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • double v1 - Second value.

dvec2 operator- ( double v0, vec2 v1 ) #

Subtraction.

Arguments

  • double v0 - First value.
  • vec2 v1 - Second value.

vec2 operator- ( vec2 v0, ivec2 v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • ivec2 v1 - Second value.

vec2 operator- ( vec2 v0, ivec3 v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • ivec3 v1 - Second value.

vec2 operator- ( vec2 v0, ivec4 v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • ivec4 v1 - Second value.

vec2 operator- ( vec2 v0, int v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • int v1 - Second value.

vec2 operator- ( int v0, vec2 v1 ) #

Subtraction.

Arguments

  • int v0 - First value.
  • vec2 v1 - Second value.

vec2 operator+ ( vec2 v0, vec2 v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

vec2 operator+ ( vec2 v0, vec3 v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • vec3 v1 - Second value.

vec2 operator+ ( vec2 v0, vec4 v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • vec4 v1 - Second value.

vec2 operator+ ( vec2 v0, float v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • float v1 - Second value.

vec2 operator+ ( float v0, vec2 v1 ) #

Addition.

Arguments

  • float v0 - First value.
  • vec2 v1 - Second value.

dvec2 operator+ ( vec2 v0, dvec2 v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • dvec2 v1 - Second value.

dvec2 operator+ ( vec2 v0, dvec3 v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • dvec3 v1 - Second value.

dvec2 operator+ ( vec2 v0, dvec4 v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • dvec4 v1 - Second value.

dvec2 operator+ ( vec2 v0, double v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • double v1 - Second value.

dvec2 operator+ ( double v0, vec2 v1 ) #

Addition.

Arguments

  • double v0 - First value.
  • vec2 v1 - Second value.

vec2 operator+ ( vec2 v0, ivec2 v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • ivec2 v1 - Second value.

vec2 operator+ ( vec2 v0, ivec3 v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • ivec3 v1 - Second value.

vec2 operator+ ( vec2 v0, ivec4 v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • ivec4 v1 - Second value.

vec2 operator+ ( vec2 v0, int v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • int v1 - Second value.

vec2 operator+ ( int v0, vec2 v1 ) #

Addition.

Arguments

  • int v0 - First value.
  • vec2 v1 - Second value.

vec2 operator% ( vec2 v0, vec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

vec2 operator% ( vec2 v0, vec3 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • vec3 v1 - Second value.

vec2 operator% ( vec2 v0, vec4 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • vec4 v1 - Second value.

vec2 operator% ( vec2 v0, float v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • float v1 - Second value.

vec2 operator% ( float v0, vec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • float v0 - First value.
  • vec2 v1 - Second value.

dvec2 operator% ( vec2 v0, dvec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • dvec2 v1 - Second value.

dvec2 operator% ( vec2 v0, dvec3 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • dvec3 v1 - Second value.

dvec2 operator% ( vec2 v0, dvec4 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • dvec4 v1 - Second value.

dvec2 operator% ( vec2 v0, double v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • double v1 - Second value.

dvec2 operator% ( double v0, vec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • double v0 - First value.
  • vec2 v1 - Second value.

vec2 operator% ( vec2 v0, ivec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • ivec2 v1 - Second value.

vec2 operator% ( vec2 v0, ivec3 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • ivec3 v1 - Second value.

vec2 operator% ( vec2 v0, ivec4 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • ivec4 v1 - Second value.

vec2 operator% ( vec2 v0, int v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • int v1 - Second value.

vec2 operator% ( int v0, vec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • int v0 - First value.
  • vec2 v1 - Second value.

vec2 operator- ( vec2 v ) #

Subtraction.

Arguments

vec2 operator+ ( vec2 v ) #

Addition.

Arguments

vec2 operator++ ( vec2 v ) #

Increment.

Arguments

vec2 operator-- ( vec2 v ) #

Decrement.

Arguments

bool operator== ( vec2 v0, vec2 v1 ) #

Performs equal comparison.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

bool operator!= ( vec2 v0, vec2 v1 ) #

Not equal comparison.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

bool operator> ( vec2 v0, vec2 v1 ) #

Greater comparison.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

bool operator< ( vec2 v0, vec2 v1 ) #

Greater comparison.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

bool operator>= ( vec2 v0, vec2 v1 ) #

Greater than or equal to comparison.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

bool operator<= ( vec2 v0, vec2 v1 ) #

Less than or equal to comparison.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

bool operatortrue ( vec2 v ) #

Returns true if the operand is both, not null and not NaN.

Arguments

bool operatorfalse ( vec2 v ) #

Returns true if the operand is both, null and NaN.

Arguments

void Set ( float vx, float vy ) #

Sets the value using the specified argument(s).

Arguments

  • float vx - New float value to be set for the first component.
  • float vy - New float value to be set for the second component.

void Set ( float v ) #

Sets the value using the specified argument(s).

Arguments

  • float v - A float value to be used.

void Set ( float[] v ) #

Sets the value using the specified argument(s).

Arguments

  • float[] v - Source vector.

void Set ( vec2 v ) #

Sets the value using the specified argument(s).

Arguments

  • vec2 v - Source vector.

void Set ( vec3 v ) #

Sets the value using the specified argument(s).

Arguments

  • vec3 v - Source vector.

void Set ( vec4 v ) #

Sets the value using the specified argument(s).

Arguments

  • vec4 v - Source vector.

void Set ( Vector2 v ) #

Sets the value using the specified argument(s).

Arguments

  • Vector2 v - Source vector.

void Set ( double vx, double vy ) #

Sets the value using the specified argument(s).

Arguments

  • double vx - New double value to be set for the first component.
  • double vy - New double value to be set for the second component.

void Set ( double v ) #

Sets the value using the specified argument(s).

Arguments

  • double v - A double value to be used.

void Set ( double[] v ) #

Sets the value using the specified argument(s).

Arguments

  • double[] v - Source vector.

void Set ( dvec2 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( dvec3 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( dvec4 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( int vx, int vy ) #

Sets the value using the specified argument(s).

Arguments

  • int vx - New int value to be set for the first component.
  • int vy - New int value to be set for the second component.

void Set ( int v ) #

Sets the value using the specified argument(s).

Arguments

  • int v - A int value to be used.

void Set ( int[] v ) #

Sets the value using the specified argument(s).

Arguments

  • int[] v - Source vector.

void Set ( ivec2 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( ivec3 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( ivec4 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( byte vx, byte vy ) #

Sets the value using the specified argument(s).

Arguments

  • byte vx - New byte value to be set for the first component.
  • byte vy - New byte value to be set for the second component.

void Set ( byte v ) #

Sets the value using the specified argument(s).

Arguments

  • byte v - A byte value to be used.

void Set ( byte[] v ) #

Sets the value using the specified argument(s).

Arguments

  • byte[] v - Source vector.

void Set ( bvec4 v ) #

Sets the value using the specified argument(s).

Arguments

void Clear ( ) #

Clears the value by setting all components/elements to 0.

void Add ( vec2 v ) #

Performs addition of the specified argument.

Arguments

void Add ( float v ) #

Performs addition of the specified argument.

Arguments

  • float v - Value.

void Sub ( vec2 v ) #

Subtracts each element of the specified argument from ther corresponding element.

Arguments

void Sub ( float v ) #

Subtracts each element of the specified argument from ther corresponding element.

Arguments

  • float v - Value.

void Mul ( vec2 v ) #

Multiplies the vector by the value of the specified argument.

Arguments

  • vec2 v - Vector multiplier.

void Mul ( float v ) #

Multiplies the vector by the value of the specified argument.

Arguments

  • float v - A float multiplier.

void Div ( vec2 v ) #

Returns the result of division of the vector by the value of the specified arguments.

Arguments

  • vec2 v - A vec2 divisor value.

void Div ( float v ) #

Returns the result of division of the vector by the value of the specified arguments.

Arguments

  • float v - A float divisor value.

void Normalize ( ) #

Returns a vector with the same direction, but with a length of 1.

bool Equals ( vec2 other ) #

Checks if the vector and the specified argument are equal (epsilon).

Arguments

  • vec2 other - Value to be checked for equality.

Return value

Return value.

bool EqualsNearly ( vec2 other, float epsilon ) #

Checks if the argument represents the same value with regard to the specified accuracy (epsilon).

Arguments

  • vec2 other - Value to be checked for equality.
  • float epsilon - Epsilon value, that determines accuracy of comparison.

Return value

Return value.

bool Equals ( object obj ) #

Checks if the vector and the specified argument are equal (epsilon).

Arguments

Return value

Return value.

int GetHashCode ( ) #

Returns a hash code for the current object. Serves as the default hash function.

Return value

Resulting int value.

string ToString ( ) #

Converts the current value to a string value.

Return value

Resulting string value.

string ToString ( string format ) #

Converts the current value to a string value.

Arguments

  • string format - String formatting to be used. A format string is composed of zero or more ordinary characters (excluding %) that are copied directly to the result string and control sequences, each of which results in fetching its own parameter. Each control sequence consists of a percent sign (%) followed by one or more of these elements, in order:
    • An optional number, a width specifier, that says how many characters (minimum) this conversion should result in.
    • An optional precision specifier that says how many decimal digits should be displayed for floating-point numbers.
    • A type specifier that says what type the argument data should be treated as. Possible types:
      • c: the argument is treated as an integer and presented as a character with that ASCII value.
      • d or i: the argument is treated as an integer and presented as a (signed) decimal number.
      • o: the argument is treated as an integer and presented as an octal number.
      • u: the argument is treated as an integer and presented as an unsigned decimal number.
      • x: the argument is treated as an integer and presented as a hexadecimal number (with lower-case letters).
      • X: the argument is treated as an integer and presented as a hexadecimal number (with upper-case letters).
      • f: the argument is treated as a float and presented as a floating-point number.
      • g: the same as e or f, the shortest one is selected.
      • G: the same as E or F, the shortest one is selected.
      • e: the argument is treated as using the scientific notation with lower-case 'e' (e.g. 1.2e+2).
      • E: the argument is treated as using the scientific notation with upper-case 'E' (e.g. 1.2E+2).
      • s: the argument is treated as and presented as a string.
      • p: the argument is treated as and presented as a pointer address.
      • %: a literal percent character. No argument is required.

Return value

Resulting string value.

string ToString ( string format, IFormatProvider formatProvider ) #

Converts the current value to a string value.

Arguments

  • string format - String formatting to be used. A format string is composed of zero or more ordinary characters (excluding %) that are copied directly to the result string and control sequences, each of which results in fetching its own parameter. Each control sequence consists of a percent sign (%) followed by one or more of these elements, in order:
    • An optional number, a width specifier, that says how many characters (minimum) this conversion should result in.
    • An optional precision specifier that says how many decimal digits should be displayed for floating-point numbers.
    • A type specifier that says what type the argument data should be treated as. Possible types:
      • c: the argument is treated as an integer and presented as a character with that ASCII value.
      • d or i: the argument is treated as an integer and presented as a (signed) decimal number.
      • o: the argument is treated as an integer and presented as an octal number.
      • u: the argument is treated as an integer and presented as an unsigned decimal number.
      • x: the argument is treated as an integer and presented as a hexadecimal number (with lower-case letters).
      • X: the argument is treated as an integer and presented as a hexadecimal number (with upper-case letters).
      • f: the argument is treated as a float and presented as a floating-point number.
      • g: the same as e or f, the shortest one is selected.
      • G: the same as E or F, the shortest one is selected.
      • e: the argument is treated as using the scientific notation with lower-case 'e' (e.g. 1.2e+2).
      • E: the argument is treated as using the scientific notation with upper-case 'E' (e.g. 1.2E+2).
      • s: the argument is treated as and presented as a string.
      • p: the argument is treated as and presented as a pointer address.
      • %: a literal percent character. No argument is required.
  • IFormatProvider formatProvider - Provider to be used to format the value. Pass a null reference to obtain the numeric format information from the current locale setting of the operating system.

Return value

Resulting string value.

IEnumerator<float> GetEnumerator ( ) #

Returns an IEnumerator for the object.

Return value

Return value.

IEnumerator GetEnumerator ( ) #

Returns an IEnumerator for the object.

Return value

Return value.
Last update: 2024-08-16
Build: ()