This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::DecalProj Class

Header: #include <UnigineDecals.h>
Inherits from: Decal

This class describes how to create and modify projected decals.

See also#

A UnigineScript API sample <UnigineSDK>/data/samples/decals/proj_02

Creating a Projected Decal#

The following code illustrates how to create a projected decal, set its parameters and add the node to UnigineEditor.

Source code (C++)
// AppWorldLogic.h

#include <UnigineLogic.h>
#include <UnigineEditor.h>
#include <UnigineDecals.h>

class AppWorldLogic : public Unigine::WorldLogic {
	
public:
	AppWorldLogic();
	virtual ~AppWorldLogic();
	
	virtual int init();
	
	virtual int update();
	virtual int postUpdate();
	virtual int updatePhysics();
	
	virtual int shutdown();
	
	virtual int save(const Unigine::StreamPtr &stream);
	virtual int restore(const Unigine::StreamPtr &stream);

private:
	Unigine::DecalProjPtr decal_proj;
};
Source code (C++)
// AppWorldLogic.cpp

#include "AppWorldLogic.h";

using namespace Unigine;

int AppWorldLogic::init()
{

	// create an proj decal and setting its radius to 10, fov to 60, aspect to 1.0f, material to "decal_base"
	decal_proj = DecalProj::create();
	decal_proj->setRadius(10.0f);
	decal_proj->setFov(60.0f);
	decal_proj->setAspect(1.0f);

	// set the name and position of the decal
	decal_proj->setName("Proj Decal");
	decal_proj->setWorldPosition(Math::Vec3(0.0f, 0.0f, 5.0f));

	return 1;
}

DecalProj Class

Members


static DecalProjPtr create ( ) #

Constructor. Creates a new projected decal with default parameters.

void setAspect ( float aspect ) #

Sets the new aspect ratio of the decal, in units.

Arguments

  • float aspect - The aspect ratio of the decal, in units. If a negative value is provided, 0 will be used instead.

float getAspect ( ) const#

Returns the current aspect ratio of the decal.

Return value

The aspect ratio of the decal, in units.

void setFov ( float fov ) #

Sets a new field of view of the decal's projector.

Arguments

  • float fov - A field of view of the decal's projector, in degrees. The provided value will be clamped in the range [1;90].

float getFov ( ) const#

Returns the current field of view of the decal's projector.

Return value

The field of view of the decal's projector, in degrees.

Math::mat4 getProjection ( ) const#

Returns the projection matrix.

Return value

The projection matrix of the decal.

void setZNear ( float znear ) #

Sets a distance to the near clipping plane of the decal.

Arguments

  • float znear - A new distance to the near clipping plane, in units. If a negative value is provided, 0 will be used instead.

float getZNear ( ) const#

Returns the distance to the near clipping plane of the decal.

Return value

The distance to the near clipping plane, in units.

static int type ( ) #

Returns the type of the node.

Return value

Decal type identifier.
Last update: 2024-08-16
Build: ()