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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
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CPP Samples

The CPP Samples demo showcases the use of engine features for various use cases via the C++ API.

The Landscape Terrain sample set demonstrates various Landscape Terrain features and use cases:

  • Combined Landscape Modification sample — combination of nondestructive (using multiple Landscape Layer Maps) and destructive (using Landscape::asyncTextureDraw) Landscape Terrain modification techniques.
  • Landscape Creation sample — dynamic creation of a Landscape Layer Map with albedo, height, and two mask textures using LandscapeMapFileCreator and LandscapeMapFileSettings.
  • Details sample demonstrates how to add Details to a Landscape Terrain using ObjectLandscapeTerrain::getDetailMask and ObjectLandscapeTerrain::addDetail methods.
  • Excavation sample demonstrates how to perform destructive Landscape Terrain modification at run time using the tractor grader. This modification is by changing the underlying textures of Landscape Layer Map.
  • Fetch sample shows how to get terrain information (height, albedo, masks) for an arbitrary point.
  • Landscape Mesh sample — demonstrating generation of a mesh (ObjectMeshDynamic) representing a certain region of the Landscape Terrain based on fetched Landscape data (LandscapeFetch).
  • Paint sample demonstrates destructive run-time Landscape Terrain modification by changing the underlying textures of the Landscape Layer Map using Landscape::asyncTextureDraw with the help of the custom base materials.
  • Tracks sample demonstrates non-destructive runtime Landscape Terrain modification by spawning multiple Landscape Layer Maps under the objects to create tracks.
Last update: 2021-04-30
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