SDK Browser 2 Changelog
This article contains a summary of changes between the official SDK Browser 2 releases. The changelog lists releases by date and includes new features, bug fixes, and significant improvements.
The latest SDK Browser 2 version can be downloaded here.
Version 2.0.11#
Release date: 2023-07-03
Main changes in 2.0.11:
- Fixed an issue with the unavailable Copy As Project function for Demo projects.
- Other bugfixes.
Version 2.0.10#
Release date: 2023-06-30
Main changes in 2.0.10:
- Resolved an issue that prevented the upgrade of projects using the Editor plugins template to version 2.17.
- Fixed the creation of an empty folder when creating projects with the Editor plugins template.
- Other bugfixes.
Version 2.0.9#
Release date: 2023-06-29
Main changes in 2.0.9:
- Fixed a crash on upgrading projects to 2.17.
- Fixed an issue with availability of the IG + VR project template.
- Added a missing VREditorPlugin for new projects based on VR+IG Template.
- New project's folder shall no longer contain shader cache for graphics APIs unavailable for selected platform.
- Other bugfixes.
Version 2.0.8#
Release date: 2023-06-21
Main changes in 2.0.8:
- Improved SDK Browser logging including info on project parameters; downloading sources and destinations; deletion of project, demo, and SDK files; insufficient disk space.
- Added VR + IG template combining the previously available VR and IG templates.
- Added the possibility to copy VR Sample C++ (Qt-based) as a project.
- Rearranged the plugin structure and naming approach.
- Implemented adding SVN Plugin to the project at its creation.
- Renamed binaries of demo and sample projects.
- Renamed Assets to Add-Ons and changed the approach to downloading and adding packages from Add-On Store: add-ons are downloaded from the website and added to the project via Editor.
- Fixed the issue with SDK Browser running outside the screen.
- Fixed the issue with a failure to download Varjo libraries.
- Other bugfixes.
Version 2.0.7#
Release date: 2022-12-21
Main changes in 2.0.7:
- All required VREditorPlugin binaries are automatically added to new C++/C# projects created on the basis of the VR Template.
- Various bugfixes.
Version 2.0.6#
Release date: 2022-12-21
Main changes in 2.0.6:
- Increased offline operation period up to 24 hours.
- Added automatic cleanup of the updates folder on successful SDK Browser update.
- Improved SDK Browser logging including API requests and error codes, download and installation processes, creation and reconfiguration of projects, project/demo/SDK removal as well as other operations.
- Added automatic cleanup of SDK Browser logs, keeping only the last 3 of them.
- Downloading state is now saved in case SDK Browser is closed during the operation, upon the subsequent startup the interrupted downloading process will resume automatically.
- Fixed an issue with ignoring the -system_script startup argument.
- Additional plugins specified via the Customize UnigineEditor window are now added to the list of the standard ones instead of replacing them when running the Editor.
- Fixed an issue with the license server, when executing SDK Browser via vglrun (VirtualGL).
- Updated the list of script files and added licensing information for the ROS2 demo.
- Fixed an issue with creating SDK Browser windows out of the available screen.
- Restored necessary startup command-line arguments in launch scripts generated when creating a new project.
- In case there's no suitable SDK version found for reconfiguring an existing project, the corresponding warning message will be displayed. Downloaded Assets will not be available for non-suitable SDK versions.
- Fixed an issue with always running the Editor with Microprofile enabled regardless of the state of the corresponding checkbox.
- Fixed an issue with paths to plugins becoming invalid in case of non-standard naming of the SDK installation directory (e.g. created by the previous version of the SDK Browser).
- Fixed an issue with accidental removal of shader compiler libraries after reconfiguring a project.
- Fixed an issue with the contents of the Samples section becoming unavailable in the SDK Browser (subsections are grayed and non-clickable) in case the storage path contains chinese, cyrillic, or arabic symbols.
- In case there are no execution rights for the SDK installation directory (which is required to launch ung_x64 during the project creation) the corresponding warning-message will be displayed.
- Fixed an issue with resetting start-up parameters (Customize Run) to defaults after making changes to project configuration.
- Various bugfixes.
Version 2.0.5#
Release date: 2022-10-14
Main changes in 2.0.5:
- Improved event logging for the browser.
- Fixed an issue with shifting user name and avatar on the top SDK Browser panel when switching the Default SDK in case the window size is minimized.
- Fixed an issue with incorrect displaying of an Asset(Add-On) preview image in the assets management window of the project.
- Fixed an issue with asset availability checks in accordance with SDK version.
- Added the system_dialog_00 sample to the list of UnigineScript system samples.
- Fixed an issue with resetting start-up parameters (Customize Run) to defaults after making changes to project configuration.
- Special symbols in passwords are now processed normally without breaking the authorization process.
- Various bugfixes.
Version 2.0.4#
Release date: 2022-10-10
Main changes in 2.0.4:
- Fixed an issue with an attempt to launch UnigineEditor in fullscreen mode.
- Fixed an issue with an attempt to run the removed Interface plugin when opening Interface samples for Unigine Script via the SDK Browser.
- A required libdxcompiler.so.3.7 / dxcompiler.dll library is now added to the project directory on its creation.
- A required libopenvr_api.so library is now added to the project directory when a new VR project is created on Linux.
- A required LeapC.dll library is now added to the project directory when a new project based on Ultraleap functionality is created.
- Fixed issues with adding content from multiple selected assets(add-ons) to the project.
- Various bugfixes.
Version 2.0.3#
Release date: 2022-09-27
Main changes in 2.0.3:
- Updated fullscreen and resolution settings in Global Options (SDK versions 2.16+).
- A path to the .project file is now used instead of the project directory eliminating issues with manual renaming and cloning of existing projects.
- Images for assets and demos are now displayed correctly.
- Updated .NET installer to version 6.0.
- Added automatic migration for user main.csproj files in C# projects to .NET 6.
- Beta SDK versions are now sorted correctly in the dropdown list.
- The Offscreen option as well Vulkan and DirectX 12 graphic APIs (General Options) are now displayed only for projects based on SDK versions 2.16+.
- SDK Browser shall only load plugins after checking their availability for the current SDK Edition.
- Filtered out property files related to C# components when creating a C++ project using the Docs Sample Content assets pack.
- Current Default SDK version in SDK Browser is now taken into account when opening an asset from the Asset Store via the Open in SDK Browser button.
- Various bugfixes.
Version 2.0.2#
Release date: 2022-08-10
Main changes in 2.0.2:
- Added Ultraleap plugin to the list of available plugins displayed when creating/updating Unigine projects.
- Added precision selection for Community projects (SDK versions 2.16+).
- Replaced Visual C++ Redistributable for Visual Studio 2017 with Visual C++ Redistributable 2015-2022.
- Fixed an issue with incorrect detection of SDK version for Experimental and Custom builds.
- Updated names for former App* plugins in the list of available plugins displayed when creating/updating Unigine projects(SDK versions 2.16+).
- Added Vulkan and DirectX 12 to the list of graphics APIs in the Global Options window.
- Various bugfixes.
Version 2.0.1#
Release date: 2022-07-07
Main changes in 2.0.1:
- Asset Store integration.
Version 2.0.0#
The first release of SDK Browser 2.
Release date: 2022-06-09