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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Dynamic Mesh

A   dynamic mesh is an object that represents a collection of vertices, edges and triangular faces (organized in polygons) defining the object's geometry that can be modified procedurally. It has all the static meshes' shader functionalities, so you can load an existing static mesh as a dynamic one in order to modify it.

It is usually used to modify the mesh instance because of interaction (impact, shot, tear-out, etc.) or, for example, to create dynamic changing surface: cloth, rope, wire, liquid and so on.

Dynamic meshes can be procedurally created by using Unigine or third-party plugin or library.

The mesh limitations set in UNIGINE:

Maximum number of vertices per mesh 4,294,967,295
Maximum number of surfaces per mesh 32,768

See Also#

Adding a Dynamic Mesh#

To add a dynamic mesh to the scene via UnigineEditor do the following:

  1. Run UnigineEditor.
  2. On the Menu bar, click Create -> Mesh -> Dynamic.

  3. In the dialog window that opens, choose the path to the .mesh file.
  4. Place the mesh somewhere in the world.
Notice
You can change the path to the mesh at any time in the MeshDynamic tab.
Last update: 2023-06-23
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