This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Organizing Assets

You can rename your assets, move them between the folders and manage their hierarchy safely and easily using the Asset Browser. You don't have to worry that your material will lose a texture when you change its name. The Asset System will track the changes and keep all links and dependencies between the resources.

Creating and Moving Folders#

Within your project, you can create as many folders as you need, including nested ones. Keeping the folder tree of your project well-structured will help to find necessary assets quickly and makes migration of assets between projects easier.

Warning
Creating user's folders with reserved names (e.g. core, scripts, editor2) in the root of the data/ or a mounted folder is forbidden. If such a folder is created via Explorer, it won't be displayed in the Asset Browser. Inside subfolders of the data folder, no name restrictions are applied and such folders will be displayed by the Asset Browser properly.

To create a new folder right-click somewhere in the Asset Browser and choose Create -> Create Folder.

To move a folder to another location within your project you can select it in the Hierarchy View and simply drag it to the target folder.

To move several folders select them in the Thumbnail View and drag to the target folder in the Hierarchy View.

Renaming an Asset#

To rename an asset right-click the asset's icon or a thumbnail preview and choose Rename or select the asset and press F2 on the keyboard, then type a new name and press Enter.

Moving an Asset#

To move an asset or a group of assets to another folder, select the asset(s) you want to move and then drag to the target folder.

Another way to move an asset is to right-click the asset's icon or a thumbnail preview and choose Cut or select the asset and press Ctrl + X on the keyboard. Then open the desired target folder, right-click and choose Paste (or press Ctrl + V on the keyboard).

Copying an Asset#

To copy an asset right-click the asset's icon or a thumbnail preview and choose Copy or select the asset and press Ctrl + C on the keyboard. Then open the desired target folder, right-click and choose Paste (or press Ctrl + V on the keyboard).

To duplicate an asset in the current folder, select the asset and press Ctrl + D.

Replacing an Asset#

To automatically replace one asset (or a group of similar ones) with another asset of the same type while keeping all references, right-click the asset's icon and choose Replace Assets. Then select the asset that will replace this one. All related changes are made everywhere in your project automatically, with most asset types supported, including meshes, textures, materials, properties, presets, landscape layer maps, etc.

The Replace Assets option in the context menu

This option might be very useful, for example, when you want to replace certain textures in all materials with a new texture, or when building a prototype of your scene without having the final geometry yet by placing some simple blocks (proxies) to replace them with final models when they're ready.

Deleting an Asset#

To remove an asset right-click the asset's icon or a thumbnail preview and choose Delete or select the asset and press Del on the keyboard.

Notice
When removing an asset in the Asset Browser, you also delete the file from the data folder on your computer.
Last update: 2023-06-23
Build: ()