This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Render Settings

The Render section of the Settings window allows adjusting the rendering settings of the world. It has a set of sub-sections given below.

  • Screen — screen settings such as VR emulation and stereo modes, virtual resolution, border, etc.
  • Visibility Distances — settings related to visibility distances for shadows, reflections, and various types of objects.
  • Textures — texture-related settings, such as quality, resolution, filtering options, etc.
  • Lights — lights-related settings, such as lens flares effect, batching parameters as well as per-object limits for forward rendering pass.
  • Transparent — settings related to rendering of transparent materials.
  • Shadows — settings of the scene shadows.
  • Global Illumination — the settings of the global illumination including SSAO (screen-space ambient occlusion), SSGI (screen-space global illumination) and bent normals.
  • SSS — settings of the subsurface scattering.
  • SSR — settings of the screen-space reflections (SSR).
  • Decals — decals-related settings.
  • SSBevel — settings of the screen-space bevel effect (SSBevel).
  • SSDirt — settings of the screen-space dirt effect (SSDirt).
  • Terrain — terrain rendering settings.
  • Water — water rendering settings.
  • Clouds — clouds rendering settings.
  • Vegetation — vegetation animation parameters applied across the whole world.
  • Environment — settings controlling environment of the scene (scattering, haze, etc.).
  • Occlusion Culling — settings related to occlusion culling.
  • Camera Effects — settings of the camera (Motion Blur, DOF, etc.).
  • Color — scene color correction settings.
  • Buffers — additional buffer settings.
  • Streaming — settings related to resource streaming.
  • Custom Post Materials — custom post materials settings.
  • Debug Materials — debug materials settings.
  • Custom Composite Materials — custom composite materials settings.
Warning
Make sure that you've disabled all post-effects (SSAO, SSR, SSS, Bloom, DoF, Bokeh) on all the multi-monitor configurations.
Last update: 2023-06-23
Build: ()