This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::InputEventJoyAxisMotion Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls joystick axis motion event information.

InputEventJoyAxisMotion Class

Members


InputEventJoyAxisMotion ( ) #

Default constructor.

InputEventJoyAxisMotion ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

Joystick axis motion event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventJoyAxisMotion ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, int connection_id, int axis, float value ) #

Joystick axis motion event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • int connection_id - Connection identifier.
  • int axis - Joystick axis index.
  • float value - Axis position value.

void setConnectionID ( int id ) #

Sets the connection identifier.

Arguments

  • int id - Connection identifier.

int getConnectionID ( ) const#

Returns the current connection identifier.

Return value

Connection identifier.

void setAxis ( int axis ) #

Sets the joystick axis index.

Arguments

  • int axis - Joystick axis index.

int getAxis ( ) const#

Sets the joystick axis index.

Return value

Joystick axis index.

void setValue ( float value ) #

Sets the axis position value.

Arguments

  • float value - Axis position value.

float getValue ( ) const#

Returns the axis position value.

Return value

Axis position value.
Last update: 2023-06-23
Build: ()