This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::ObjectExtern Class

Header: #include <UnigineObjects.h>
Inherits from: Object

ObjectExtern is a custom user-defined object created via API.

See Also#

C++ API sample located in the <UnigineSDK>/source/samples/Api/Nodes/ObjectExtern folder

ObjectExtern Class

Members


static ObjectExternPtr create ( int class_id ) #

Constructor. Creates a custom user-defined object.

Arguments

  • int class_id - Unique class ID.

int getClassID ( ) const#

Returns the unique class ID of the object.

Return value

Class ID if the object exists; otherwise, 0.

void setMaterialNodeType ( int type ) #

Sets the node type to be used by the renderer to determine which materials can be applied to the object.
Notice
As ObjectExtern is a custom user-defined object, so the user should determine the node type for the renderer to treat this object properly. Setting inappropriate node type may lead to system crashes.

Arguments

int getMaterialNodeType ( ) const#

Returns the node type to be used by the renderer to determine which materials can be applied to the object.
Notice
As ObjectExtern is a custom user-defined object, so the user should determine the node type for the renderer to treat this object properly. Setting inappropriate node type may lead to system crashes.

Return value

Node type ID. One of the node type identifiers.

static int type ( ) #

Returns the type of the node.

Return value

ObjectExtern type identifier.
Last update: 2023-06-23
Build: ()