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Creation of Omni lights and changing their transformations via C++ API.
Adding custom nodes that were created via C++ API to the world by using NodeExtern.
Creation of a NodeTrigger object, demonstrating the usage of its Position and Enabled callbacks via C++ API.
Adding custom objects that were created via C++ API to the world by using ObjectExtern.
Creation of ObjectMeshDynamic objects and procedural transformation of their vertices via C++ API.
Creation of a PhysicalTrigger object, demonstrating the usage of its Enter and Leave callbacks via C++ API.
Creation of a PlayerDummy object, specifying its parameters and using it as a basic player via C++ API.
Movement of a node along the segments of a SplineGraph created from scratch via C++ API.
Saving and restoring the state of the node via C++ API.
Creating a virtual filesystem to demonstrate streaming of multiple virtual files as real ones.
Adding a custom world created via C++ API to the world by using WorldExtern.
Creation of a WorldSplineGraph node from an *.spl file with geometry (from a source *.node file) generated along the graph segments (stretching mode).
Creating a WorldTrigger via C++ API with Enter and Leave callbacks changing a material of a mesh.