shown in other instead.
Custom Subgraphs Sample
This sample demonstrates how to create Subgraphs and use them in your Material Graphs. There are two Subgraphs included:
1) A simple Subgraph demonstrating all available inputs (all_types_of_data.msubgraph)
2) A simple Subgraph implementing UV panning (uv panner.msubgraph)
The image below demonstrates how the Subgraphs described above are used in a complex Material Graph.
- The UV Panner node (Subgraph) takes the texture coordinates from the Vertex UV 0 node and the speed value from the Float2 parameter node (enabling you to adjust the panner speed via the Parameters panel in UnigineEditor). The modified UV is passed to the UV input of the Sample Texture nodes sampling albedo and normal data from the corresponding Texture 2D nodes. Finally, the data output from the master material node is passed to the Final node.
- Nodes providing all available input types (float, int, texture) are connected to the corresponding input ports of the All Types of Data Subgraph node.