This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::WidgetSpinBox Class

Header: #include <UnigineWidgets.h>
Inherits from: Widget

This class creates a spin box.

See Also#

Usage Example#

This example illustrates creation of a spinbox via code.

Source code (C++)
// AppWorldLogic.cpp

// including necessary headers and declaring a spinbox
#include <UnigineWidgets.h>
#include <UnigineGUI.h>
using namespace Unigine;
WidgetSpinBoxPtr spinbox;

// ...

// callback to be fired on changing spinbox value
void sbChanged(Unigine::Ptr<Widget> widget) {
	WidgetSpinBoxPtr sb = widget;
	
	// printing the current spinbox value to the console
	Log::message("Spinbox value changed: %d \n", sb->getValue());
}

// Method creating a spinbox with specified parameters at the specified position
WidgetSpinBoxPtr createSB(int x, int y, int min, int max, int value, int step)
{
	// creating a new edit line and adding it to the GUI
	WidgetEditLinePtr new_el = WidgetEditLine::create(Gui::get());
	Gui::get()->addChild(new_el, Gui::ALIGN_OVERLAP);
	
	// setting widget's position
	new_el->setPosition(x, y);
	
	// creating a spinbox with the specified parameters and adding it to the GUI
	WidgetSpinBoxPtr new_sb = WidgetSpinBox::create(Gui::get(), min, max, value, step);
	Gui::get()->addChild(new_sb, Gui::ALIGN_OVERLAP);

	// adding a callback to be fired on changing spinbox value
	new_sb->addCallback(Gui::CHANGED, MakeCallback(sbChanged));
	new_sb->setOrder(1);
	
	// attaching the spinbox to the edit line
	new_el->addAttach(new_sb);
	
	// setting initial spinbox value
	new_sb->setValue(value);

	return new_sb;
}

// ...

int AppWorldLogic::init()
{
	// creating a spinbox with values in [0, 10] range (current - 5) at position (100, 100)
	spinbox = createSB(100, 100, 0, 10, 5, 1);
	return 1;
}

// ...

int AppWorldLogic::shutdown()
{
	// cleanup
	spinbox.destroy();
	return 1;
}

// ...

WidgetSpinBox Class

Members


static WidgetSpinBoxPtr create ( const Ptr<Gui> & gui, int min = 0, int max = 100, int value = 0, int step = 1 ) #

Constructor. Creates a spinbox with given parameters and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the spinbox will belong.
  • int min - Minimum value.
  • int max - Maximum value.
  • int value - Initial value.
  • int step - Initial step.

static WidgetSpinBoxPtr create ( int min = 0, int max = 100, int value = 0, int step = 1 ) #

Constructor. Creates a spinbox with given parameters and adds it to the Engine GUI.

Arguments

  • int min - Minimum value.
  • int max - Maximum value.
  • int value - Initial value.
  • int step - Initial step.

void setMaxExpand ( int expand ) #

Sets the maximum value, up to which the upper limit of the range of the spinbox values can be expanded.

Arguments

  • int expand - Maximum value, up to which the spinbox upper limit can be raised.

int getMaxExpand ( ) const#

Returns the current maximum value, up to which the upper limit of the range of the spinbox values can be expanded. The upper limit of the spinbox can be expanded only if the spinbox is attached to an editline with the Gui::ATTACH_MAX_EXPAND flag.

Return value

Maximum value, up to which the spinbox upper limit can be raised.

void setMaxValue ( int value ) #

Sets a maximum value of the spinbox.

Arguments

  • int value - Maximum spinbox value.

int getMaxValue ( ) const#

Returns a maximum value of the spinbox.

Return value

Maximum spinbox value.

void setMinExpand ( int expand ) #

Sets the minimum value, up to which the lower limit of the range of the spinbox values can be expanded.

Arguments

  • int expand - Minimum value, up to which the spinbox lower limit can be dropped.

int getMinExpand ( ) const#

Returns the current minimum value, up to which the lower limit of the range of the spinbox values can be expanded. The lower limit of the spinbox can be expanded only if the spinbox is attached to an editline with the Gui::ATTACH_MIN_EXPAND flag.

Return value

Minimum value, up to which the spinbox lower limit can be dropped.

void setMinValue ( int value ) #

Sets a minimum value of the spinbox.

Arguments

  • int value - Minimum spinbox value.

int getMinValue ( ) const#

Returns a minimum value of the spinbox.

Return value

Minimum spinbox value.

void setValue ( int value ) #

Updates the current value of the spinbox.

Arguments

  • int value - New spinbox value.

int getValue ( ) const#

Returns the current value of the spinbox.

Return value

Current spinbox value.

void setStep ( int step ) #

Updates the current step of the spinbox.

Arguments

  • int step - New spinbox step.

int getStep ( ) const#

Returns the current step of the spinbox.

Return value

Current spinbox step.

void setButtonColor ( const Math::vec4 & color ) #

Sets the color for the widget's button.

Arguments

  • const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.

Math::vec4 getButtonColor ( ) const#

Returns the current color for the widget's button.

Return value

Four-component vector specifying the color in the RGBA format.
Last update: 2023-06-23
Build: ()