This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Plugins::UltraleapFinger Class

Header: #include <plugins/Unigine/Ultraleap/UnigineUltraleap.h>

This structure represents a finger of a hand.

Notice
Ultraleap plugin must be loaded.

UltraleapFinger Class

Enums

TYPE#

NameDescription
TYPE_THUMB = 0Thumb.
TYPE_INDEX = 1Index finger.
TYPE_MIDDLE = 2Middle finger.
TYPE_RING = 3Ring finger.
TYPE_PINKY = 4Pinky finger.
NUM_TYPES = 5Total number of finger types.

Members


UltraleapFinger::TYPE getType ( ) const#

Returns the type of the finger.

Return value

The finger type. One of the UltraleapFinger::TYPE_* values.

bool isExtended ( ) const#

Returns a value indicating if the finger is extended.

Return value

true if the finger is extended; otherwise, false.

double getLength ( ) const#

Returns the length of the finger, in meters.

Return value

The length of the finger, in meters.

UltraleapHand * getHand ( ) const#

Returns the object for the hand.

Return value

The object for the hand.

UltraleapBone * getBoneMetacarpal ( ) const#

Returns the object for the metacarpal bone.

Return value

The object for the metacarpal bone.

UltraleapBone * getBoneProximal ( ) const#

Returns the object for the proximal phalange bone.

Return value

The object for the proximal phalange bone.

UltraleapBone * getBoneIntermediate ( ) const#

Returns the object for the intermediate phalange bone.

Return value

The object for the intermediate phalange bone.

UltraleapBone * getBoneDistal ( ) const#

Returns the object for the distal phalange bone.

Return value

The object for the distal phalange bone.
Last update: 2023-06-23
Build: ()