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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Noise Class

Header: #include <UnigineMathLibNoise.h>

This class is used to generate turbulence textures (supports tiling).

Noise Class

Members


static NoisePtr create ( ) #

Constructor. Initializes the noise generator.

static NoisePtr create ( unsigned int seed_ ) #

Constructor. Initializes the noise generator by setting a new seed.

Arguments

  • unsigned int seed_ - New seed.

void setSeed ( unsigned int seed_ ) #

Sets a new seed for noise generator.

Arguments

  • unsigned int seed_ - New seed.

unsigned int getSeed ( ) const#

Returns the current seed.

Return value

Current seed.

float get1 ( float x ) const#

Returns the one-dimensional white noise.

Arguments

  • float x - Seed.

Return value

One-dimensional white noise.

float get2 ( float x, float y ) const#

Returns the two-dimensional white noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.

Return value

Two-dimensional white noise.

float get3 ( float x, float y, float z ) const#

Returns the three-dimensional (3D) white noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • float z - Seed 3.

Return value

Three-dimensional (3D) white noise.

float getTurbulence1 ( float x, int frequency ) const#

Returns the one-dimensional turbulence noise.

Arguments

  • float x - Seed.
  • int frequency - Frequency.

Return value

One-dimensional turbulence noise.

float getTurbulence2 ( float x, float y, int frequency ) const#

Returns the two-dimensional turbulence noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • int frequency - Frequency.

Return value

Two-dimensional turbulence noise.

float getTurbulence3 ( float x, float y, float z, int frequency ) const#

Returns the three-dimensional (3D) turbulence noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • float z - Seed 3.
  • int frequency - Frequency.

Return value

Three-dimensional (3D) turbulence noise.

float getTileable1 ( float x, float width ) const#

Returns the one-dimensional tileable noise.

Arguments

  • float x - Seed.
  • float width - Tile width.

Return value

One-dimensional tileable noise.

float getTileable2 ( float x, float y, float width, float height ) const#

Returns the two-dimensional tileable noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • float width - Tile width.
  • float height - Tile height.

Return value

Two-dimensional tileable noise.

float getTileable3 ( float x, float y, float z, float width, float height, float depth ) const#

Returns the three-dimensional (3D) tileable noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • float z - Seed 3.
  • float width - Tile width.
  • float height - Tile height.
  • float depth - Tile depth.

Return value

Three-dimensional (3D) tileable noise.

float getTileableTurbulence1 ( float x, float width, int frequency ) const#

Returns the one-dimensional tileable turbulence noise.

Arguments

  • float x - Seed 1.
  • float width - Tile width.
  • int frequency - Frequency.

Return value

One-dimensional tileable turbulence noise.

float getTileableTurbulence2 ( float x, float y, float width, float height, int frequency ) const#

Returns the two-dimensional tileable turbulence noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • float width - Tile width.
  • float height - Tile height.
  • int frequency - Frequency.

Return value

Two-dimensional tileable turbulence noise.

float getTileableTurbulence3 ( float x, float y, float z, float width, float height, float depth, int frequency ) const#

Returns the three-dimensional (3D) tileable turbulence noise.

Arguments

  • float x - Seed 1.
  • float y - Seed 2.
  • float z - Seed 3.
  • float width - Tile width.
  • float height - Tile height.
  • float depth - Tile depth.
  • int frequency - Frequency.

Return value

Three-dimensional (3D) tileable turbulence noise.
Last update: 2023-06-23
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