Unigine::Noise Class
Header: | #include <UnigineMathLibNoise.h> |
Noise Class
Members
static NoisePtr create ( ) #
Constructor. Initializes the noise generator.static NoisePtr create ( unsigned int seed_ ) #
Constructor. Initializes the noise generator by setting a new seed.Arguments
- unsigned int seed_ - New seed.
void setSeed ( unsigned int seed_ ) #
Sets a new seed for noise generator.Arguments
- unsigned int seed_ - New seed.
unsigned int getSeed ( ) const#
Returns the current seed.Return value
Current seed.float get1 ( float x ) const#
Returns the one-dimensional white noise.Arguments
- float x - Seed.
Return value
One-dimensional white noise.float get2 ( float x, float y ) const#
Returns the two-dimensional white noise.Arguments
- float x - Seed 1.
- float y - Seed 2.
Return value
Two-dimensional white noise.float get3 ( float x, float y, float z ) const#
Returns the three-dimensional (3D) white noise.Arguments
- float x - Seed 1.
- float y - Seed 2.
- float z - Seed 3.
Return value
Three-dimensional (3D) white noise.float getTurbulence1 ( float x, int frequency ) const#
Returns the one-dimensional turbulence noise.Arguments
- float x - Seed.
- int frequency - Frequency.
Return value
One-dimensional turbulence noise.float getTurbulence2 ( float x, float y, int frequency ) const#
Returns the two-dimensional turbulence noise.Arguments
- float x - Seed 1.
- float y - Seed 2.
- int frequency - Frequency.
Return value
Two-dimensional turbulence noise.float getTurbulence3 ( float x, float y, float z, int frequency ) const#
Returns the three-dimensional (3D) turbulence noise.Arguments
- float x - Seed 1.
- float y - Seed 2.
- float z - Seed 3.
- int frequency - Frequency.
Return value
Three-dimensional (3D) turbulence noise.float getTileable1 ( float x, float width ) const#
Returns the one-dimensional tileable noise.Arguments
- float x - Seed.
- float width - Tile width.
Return value
One-dimensional tileable noise.float getTileable2 ( float x, float y, float width, float height ) const#
Returns the two-dimensional tileable noise.Arguments
- float x - Seed 1.
- float y - Seed 2.
- float width - Tile width.
- float height - Tile height.
Return value
Two-dimensional tileable noise.float getTileable3 ( float x, float y, float z, float width, float height, float depth ) const#
Returns the three-dimensional (3D) tileable noise.Arguments
- float x - Seed 1.
- float y - Seed 2.
- float z - Seed 3.
- float width - Tile width.
- float height - Tile height.
- float depth - Tile depth.
Return value
Three-dimensional (3D) tileable noise.float getTileableTurbulence1 ( float x, float width, int frequency ) const#
Returns the one-dimensional tileable turbulence noise.Arguments
- float x - Seed 1.
- float width - Tile width.
- int frequency - Frequency.
Return value
One-dimensional tileable turbulence noise.float getTileableTurbulence2 ( float x, float y, float width, float height, int frequency ) const#
Returns the two-dimensional tileable turbulence noise.Arguments
- float x - Seed 1.
- float y - Seed 2.
- float width - Tile width.
- float height - Tile height.
- int frequency - Frequency.
Return value
Two-dimensional tileable turbulence noise.float getTileableTurbulence3 ( float x, float y, float z, float width, float height, float depth, int frequency ) const#
Returns the three-dimensional (3D) tileable turbulence noise.Arguments
- float x - Seed 1.
- float y - Seed 2.
- float z - Seed 3.
- float width - Tile width.
- float height - Tile height.
- float depth - Tile depth.
- int frequency - Frequency.
Return value
Three-dimensional (3D) tileable turbulence noise.Last update:
2023-06-23
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