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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Volume Sphere

Volume Sphere has adjustable radii along three axes, so it can take a shape of an ellipsoid. Volume Sphere is used to create:

  • Fog haze or mist that hides objects behind it. If spheres with fog intersect, denser fog is created.
  • Spheres of light around point light sources, for example, a bulb or a candle. These spheres are visible when the light illuminates dust and other particles floating in the air. A light material is always rendered as a regular sphere.

Volume Sphere with a light material

Volume Sphere with a light material around light sources

Volume Sphere with a light material

Volume Sphere with a fog material

See also#

Creating a Volume Sphere Object#

To create a Volume Sphere object, perform the following steps:

  1. On the Menu bar, click Create -> Volume -> Sphere.

  2. Place the Volume Sphere object somewhere in the world.
  3. Specify the Volume Sphere object parameters.

Volume Sphere Parameters#

In the Volume Sphere section (Parameters window -> Node tab), you can adjust the following parameters of Volume Sphere:

Edit Size

Toggles the editing mode for the Volume Sphere node. When enabled, Volume Sphere can be resized along the axes: each axis is highlighted with the colored circle. To change the radius along the axis, drag the corresponding circle.

Radius

Scale of Volume Sphere along X, Y, and Z axes respectively.

Notice
If a volume_light material is assigned to Volume Sphere, it cannot be of an ellipsoid shape. Volume Sphere is rendered based only on the X-axis radius value. If its radii along Y or Z axes are smaller, then the object is cut along them.
Last update: 2023-06-23
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