Unigine::InputEventPadButton Class
Header: | #include <UnigineInput.h> |
Inherits from: | InputEvent |
InputEventPadButton Class
Enums
ACTION#
Name | Description |
---|---|
ACTION_DOWN = 0 | Button state is "pressed". |
ACTION_UP = 1 | Button state is "released". |
Members
InputEventPadButton ( ) #
Default constructor.InputEventPadButton ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #
game pad button input event constructor.Arguments
- unsigned long long timestamp - Timestamp of the event.
- const Math::ivec2 & mouse_pos - Position of the mouse.
InputEventPadButton ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventJoyButton::ACTION action, int connection_id, int button ) #
game pad button input event constructor.Arguments
- unsigned long long timestamp - Timestamp of the event.
- const Math::ivec2 & mouse_pos - Position of the mouse.
- InputEventJoyButton::ACTION action - Type of the game pad button input event, one of the ACTION_* values.
- int connection_id - Connection identifier.
- int button - game pad button index.
void setAction ( InputEventPadButton::ACTION action ) #
Sets the type of the game pad button input event.Arguments
- InputEventPadButton::ACTION action - Type of the game pad button input event, one of the ACTION_* values.
InputEventPadButton::ACTION getAction ( ) const#
Returns the type of the game pad button input event.Return value
Type of the game pad button input event, one of the ACTION_* values.void setConnectionID ( int id ) #
Sets the connection identifier.Arguments
- int id - Connection identifier.
int getConnectionID ( ) const#
Returns the current connection identifier.Return value
Connection identifier.void setButton ( Input::GAMEPAD_BUTTON button ) #
Sets the game pad button.Arguments
- Input::GAMEPAD_BUTTON button - Game pad button, one of the Input::GAMEPAD_BUTTON_* values.
Input::GAMEPAD_BUTTON getButton ( ) const#
Returns the game pad button.Return value
Game pad button, one of the Input::GAMEPAD_BUTTON_* values.Last update:
2023-06-23
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