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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::BodyRope Class

Header: #include <UniginePhysics.h>
Inherits from: BodyParticles

This class is used to simulate ropes. Unlike the flat BodyCloth, they always preserve the same number of polygons in cross-section as in the source rope mesh. It means, the rope, when twisted, will never appear flat.

See Also#

  • The Creating Pylons and Wires Using Ropes usage example demonstrating how to assign a rope body to a dynamic mesh object and set its parameters
  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/physics/ folder:
    • rope_00
    • rope_01
    • rope_02
    • rope_03

BodyRope Class

Members


static BodyRopePtr create ( ) #

Constructor. Creates a rope body with default properties.

static BodyRopePtr create ( const Ptr<Object> & object ) #

Constructor. Creates a rope body with default properties for a given object.

Arguments

  • const Ptr<Object> & object - Object represented with the new rope body.
Last update: 2023-06-23
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