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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.Bits32 Struct

Notice
The functions listed below are the members of the Unigine.MathLib namespace.

Bits32 Class

Members


void Clear ( ) #

Clears the value by setting all components/elements to 0.

bool Contains ( Bits32 v ) #

Arguments

  • Bits32 v

Return value

Return value.

bool Contains ( int v ) #

Arguments

  • int v

Return value

Return value.

bool Contains ( uint v ) #

Arguments

  • uint v

Return value

Return value.

Bits32 operator~ ( Bits32 v ) #

Bitwise negation. Produces a bitwise complement of its operand by reversing each bit.

Arguments

  • Bits32 v - Value.

Bits32 operator<< ( Bits32 v0, int v1 ) #

Bitwise left shift.

Arguments

  • Bits32 v0 - First value.
  • int v1 - Second value.

Bits32 operator>> ( Bits32 v0, int v1 ) #

Bitwise right shift.

Arguments

  • Bits32 v0 - First value.
  • int v1 - Second value.

Bits32 operator& ( Bits32 v0, Bits32 v1 ) #

Component-wise logical AND operation (conjunction).

Arguments

  • Bits32 v0 - First value.
  • Bits32 v1 - Second value.

Bits32 operator& ( Bits32 v0, uint v1 ) #

Component-wise logical AND operation (conjunction).

Arguments

  • Bits32 v0 - First value.
  • uint v1 - Second value.

Bits32 operator& ( Bits32 v0, int v1 ) #

Component-wise logical AND operation (conjunction).

Arguments

  • Bits32 v0 - First value.
  • int v1 - Second value.

uint operator& ( uint v0, Bits32 v1 ) #

Component-wise logical AND operation (conjunction).

Arguments

  • uint v0 - First value.
  • Bits32 v1 - Second value.

int operator& ( int v0, Bits32 v1 ) #

Component-wise logical AND operation (conjunction).

Arguments

  • int v0 - First value.
  • Bits32 v1 - Second value.

Bits32 operator| ( Bits32 v0, Bits32 v1 ) #

Component-wise logical OR operation (disjunction).

Arguments

  • Bits32 v0 - First value.
  • Bits32 v1 - Second value.

Bits32 operator| ( Bits32 v0, uint v1 ) #

Component-wise logical OR operation (disjunction).

Arguments

  • Bits32 v0 - First value.
  • uint v1 - Second value.

Bits32 operator| ( Bits32 v0, int v1 ) #

Component-wise logical OR operation (disjunction).

Arguments

  • Bits32 v0 - First value.
  • int v1 - Second value.

uint operator| ( uint v0, Bits32 v1 ) #

Component-wise logical OR operation (disjunction).

Arguments

  • uint v0 - First value.
  • Bits32 v1 - Second value.

int operator| ( int v0, Bits32 v1 ) #

Component-wise logical OR operation (disjunction).

Arguments

  • int v0 - First value.
  • Bits32 v1 - Second value.

bool operator== ( Bits32 v0, Bits32 v1 ) #

Performs equal comparison.

Arguments

  • Bits32 v0 - First value.
  • Bits32 v1 - Second value.

bool operator== ( int v0, Bits32 v1 ) #

Performs equal comparison.

Arguments

  • int v0 - First value.
  • Bits32 v1 - Second value.

bool operator== ( uint v0, Bits32 v1 ) #

Performs equal comparison.

Arguments

  • uint v0 - First value.
  • Bits32 v1 - Second value.

bool operator== ( Bits32 v0, int v1 ) #

Performs equal comparison.

Arguments

  • Bits32 v0 - First value.
  • int v1 - Second value.

bool operator== ( Bits32 v0, uint v1 ) #

Performs equal comparison.

Arguments

  • Bits32 v0 - First value.
  • uint v1 - Second value.

bool operator!= ( Bits32 v0, Bits32 v1 ) #

Not equal comparison.

Arguments

  • Bits32 v0 - First value.
  • Bits32 v1 - Second value.

bool operator!= ( int v0, Bits32 v1 ) #

Not equal comparison.

Arguments

  • int v0 - First value.
  • Bits32 v1 - Second value.

bool operator!= ( uint v0, Bits32 v1 ) #

Not equal comparison.

Arguments

  • uint v0 - First value.
  • Bits32 v1 - Second value.

bool operator!= ( Bits32 v0, int v1 ) #

Not equal comparison.

Arguments

  • Bits32 v0 - First value.
  • int v1 - Second value.

bool operator!= ( Bits32 v0, uint v1 ) #

Not equal comparison.

Arguments

  • Bits32 v0 - First value.
  • uint v1 - Second value.

bool operatortrue ( Bits32 v ) #

Returns true if the operand is both, not null and not NaN.

Arguments

  • Bits32 v - Value.

bool operatorfalse ( Bits32 v ) #

Returns true if the operand is both, null and NaN.

Arguments

  • Bits32 v - Value.

IEnumerator<bool> GetEnumerator ( ) #

Returns an IEnumerator for the object.

Return value

Return value.

IEnumerator GetEnumerator ( ) #

Returns an IEnumerator for the object.

Return value

Return value.

bool Equals ( Bits32 other ) #

Checks if the vector and the specified argument are equal (epsilon).

Arguments

  • Bits32 other - Value to be checked for equality.

Return value

Return value.

bool Equals ( object obj ) #

Checks if the vector and the specified argument are equal (epsilon).

Arguments

Return value

Return value.

Int32 GetHashCode ( ) #

Returns a hash code for the current object. Serves as the default hash function.

Return value

Return value.

string ToString ( ) #

Converts the current value to a string value.

Return value

Resulting string value.

string ToString ( IFormatProvider provider ) #

Converts the current value to a string value.

Arguments

  • IFormatProvider provider

Return value

Resulting string value.

string ToString ( string format ) #

Converts the current value to a string value.

Arguments

  • string format - String formatting to be used. A format string is composed of zero or more ordinary characters (excluding %) that are copied directly to the result string and control sequences, each of which results in fetching its own parameter. Each control sequence consists of a percent sign (%) followed by one or more of these elements, in order:
    • An optional number, a width specifier, that says how many characters (minimum) this conversion should result in.
    • An optional precision specifier that says how many decimal digits should be displayed for floating-point numbers.
    • A type specifier that says what type the argument data should be treated as. Possible types:
      • c: the argument is treated as an integer and presented as a character with that ASCII value.
      • d or i: the argument is treated as an integer and presented as a (signed) decimal number.
      • o: the argument is treated as an integer and presented as an octal number.
      • u: the argument is treated as an integer and presented as an unsigned decimal number.
      • x: the argument is treated as an integer and presented as a hexadecimal number (with lower-case letters).
      • X: the argument is treated as an integer and presented as a hexadecimal number (with upper-case letters).
      • f: the argument is treated as a float and presented as a floating-point number.
      • g: the same as e or f, the shortest one is selected.
      • G: the same as E or F, the shortest one is selected.
      • e: the argument is treated as using the scientific notation with lower-case 'e' (e.g. 1.2e+2).
      • E: the argument is treated as using the scientific notation with upper-case 'E' (e.g. 1.2E+2).
      • s: the argument is treated as and presented as a string.
      • p: the argument is treated as and presented as a pointer address.
      • %: a literal percent character. No argument is required.

Return value

Resulting string value.

string ToString ( string format, IFormatProvider provider ) #

Converts the current value to a string value.

Arguments

  • string format - String formatting to be used. A format string is composed of zero or more ordinary characters (excluding %) that are copied directly to the result string and control sequences, each of which results in fetching its own parameter. Each control sequence consists of a percent sign (%) followed by one or more of these elements, in order:
    • An optional number, a width specifier, that says how many characters (minimum) this conversion should result in.
    • An optional precision specifier that says how many decimal digits should be displayed for floating-point numbers.
    • A type specifier that says what type the argument data should be treated as. Possible types:
      • c: the argument is treated as an integer and presented as a character with that ASCII value.
      • d or i: the argument is treated as an integer and presented as a (signed) decimal number.
      • o: the argument is treated as an integer and presented as an octal number.
      • u: the argument is treated as an integer and presented as an unsigned decimal number.
      • x: the argument is treated as an integer and presented as a hexadecimal number (with lower-case letters).
      • X: the argument is treated as an integer and presented as a hexadecimal number (with upper-case letters).
      • f: the argument is treated as a float and presented as a floating-point number.
      • g: the same as e or f, the shortest one is selected.
      • G: the same as E or F, the shortest one is selected.
      • e: the argument is treated as using the scientific notation with lower-case 'e' (e.g. 1.2e+2).
      • E: the argument is treated as using the scientific notation with upper-case 'E' (e.g. 1.2E+2).
      • s: the argument is treated as and presented as a string.
      • p: the argument is treated as and presented as a pointer address.
      • %: a literal percent character. No argument is required.
  • IFormatProvider provider

Return value

Resulting string value.
Last update: 2023-06-23
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