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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::InputEventSystem Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls system events such as changing the input language of the keyboard layout.

InputEventSystem Class

Enums

ACTION#

System event actions.
NameDescription
ACTION_KEYBOARD_LAYOUT_CHANGED = 0Keyboard layout has changed.

Members


InputEventSystem ( ) #

Default constructor.

InputEventSystem ( unsigned int timestamp, const Math::ivec2 & mouse_pos ) #

Default constructor.

Arguments

  • unsigned int timestamp - Timestamp of the event (time when the event occurred).
  • const Math::ivec2 & mouse_pos - Coordinates of the mouse cursor position along X and Y axes.

InputEventSystem ( unsigned int timestamp, const Math::ivec2 & mouse_pos, InputEventSystem::ACTION action ) #

Default constructor.

Arguments

  • unsigned int timestamp - Timestamp of the event (time when the event occurred).
  • const Math::ivec2 & mouse_pos - Coordinates of the mouse cursor position along X and Y axes.
  • InputEventSystem::ACTION action - action of the system event.

void setAction ( InputEventSystem::ACTION action ) #

Sets the action for the system event.

Arguments

InputEventSystem::ACTION getAction ( ) const#

Returns the action of the system event.

Return value

Current system event action.
Last update: 2023-06-23
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