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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Copying Assets From Other Projects

Assets used in one UNIGINE project, both simple and composite (e.g. a material requiring a texture, or a node that requires several materials linked to plenty of textures), can be easily copied to another project using Packages.

Package is a collection of files and data for UNIGINE projects stored in a single *.upackage file. A Package compresses data while preserving the original directory structure. Packages can be used to conveniently transfer content between your projects or exchange data with other users, be it a single model or a scene with a set of objects driven by logic implemented via C# components.

To copy your assets from one project to another:

  1. Open your source project in UnigineEditor and export all necessary assets as a package file.
  2. Open your target project that requires those assets in UnigineEditor and import your package.

See Also

Last update: 2023-06-23
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