This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Sounds Class

Header: #include <UnigineSounds.h>

The Sounds class contains methods for handling the sound output source.

Sounds Class

Members


void setCurrentDeviceName ( const char * name ) #

Changes the current device name thus changing the used current device. Only names got by the getDeviceName() method are supported.

Arguments

  • const char * name - The new name of the device.

const char * getCurrentDeviceName ( ) #

Returns the name of the currently used device.

Return value

Current device name.

const char * getDefaultDeviceName ( ) #

Returns the name of the device set in its system by default.

Return value

The default device name.

int isDeviceConnected ( ) #

Returns the value indicating if the device is currently connected.

Return value

true if device is connected; otherwise false.

int isDeviceEnumerationSupported ( ) #

Returns the value indicating if the device enumeration is supported. If it is not, the further actions (for example, getting the device name) won't be possible.

const char * getDeviceName ( int num ) #

Returns the name of the device by its index.

Arguments

  • int num - The index of the device.

Return value

The name of the device.

int getNumDevices ( ) #

Returns the total number of the available devices.

Return value

Number of devices.

void updateDeviceList ( ) #

Updates the list of available devices each 5 seconds.
Last update: 2023-06-23
Build: ()