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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Plugins::IG::IGIntersection Structure

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.

This data structure stores the result of an intersection (intersection point coordinates as well as normal and texture coordinates, intersected object and surface index, intersection mask) and has the following set of parameters:

surface Intersected surface number.
mask Intersection mask.
object Intersected object.
point Coordinates of the intersection point.
normal Normal of the intersection point.
texcoord Texture coordinates of the intersection point.
The IGIntersection structure is declared as follows:
Source code (C++)
struct IGIntersection
{
	int surface;
	unsigned int mask;
	Unigine::ObjectPtr object;
	Unigine::Math::Vec3 point;
	Unigine::Math::vec3 normal;
	Unigine::Math::vec4 texcoord;
};
Last update: 2023-06-23
Build: ()