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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::InputEventJoyDevice Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls joystick device event information.

InputEventJoyDevice Class

Enums

ACTION#

NameDescription
ACTION_CONNECTED = 0Joystick state is "connected".
ACTION_DISCONNECTED = 1Joystick state is "disconnected".

Members


InputEventJoyDevice ( ) #

Default constructor.

InputEventJoyDevice ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

Joystick input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventJoyDevice ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventJoyDevice::ACTION action, int connection_id, int player_index, const char * model_guid ) #

Joystick input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventJoyDevice::ACTION action - Type of the joystick input event, one of the ACTION_* values.
  • int connection_id - Connection identifier.
  • int player_index - Index of the player.
  • const char * model_guid - GUID of the joystick model.

void setAction ( InputEventJoyDevice::ACTION action ) #

Sets the type of the joystick input event.

Arguments

InputEventJoyDevice::ACTION getAction ( ) const#

Returns the type of the joystick input event.

Return value

Type of the joystick input event, one of the ACTION_* values.

void setConnectionID ( int id ) #

Sets the connection identifier.

Arguments

  • int id - Сonnection identifier to be set.

int getConnectionID ( ) const#

Returns the connection identifier.

Return value

Сonnection identifier.

void setPlayerIndex ( int index ) #

Sets the player index.

Arguments

  • int index - Player index.

int getPlayerIndex ( ) const#

Returns the player index.

Return value

Player index.

void setModelGUID ( const char * modelguid ) #

Sets the GUID of the joystick model.

Arguments

  • const char * modelguid - GUID of the joystick model.

const char * getModelGUID ( ) const#

Returns the GUID of the joystick model.

Return value

GUID of the joystick model.
Last update: 2023-06-23
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