This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Leaks Tool

Leaks tool is used for procedural painting of a leaks mask: a projection of screen space leaks calculated from the current camera position is written into the texture. The leaks mask is a black and white texture (similar to the ambient occlusion texture) that stores gradients directed along the gravity vector. For example, a convex detail on a wall will produce the downward gradient.

The Leaks tool is used for painting leaks on complex 3D models, especially on surfaces aligned at an angle to other surfaces, and other places where the leaks may occur. For example:

The arrows show direction of the gradient.

Leaks calculation with the Leaks tool doesn't depend on the UV map, as it is performed using screen-space tracing.

Settings#

Draw Blend Mode Sets a blending mode used for painting. For more details, see the Brush tool settings.
Leaks Length Length of the painted leaks.
Leaks Softness Softness of the painted leaks.
Intersection By Depth Threshold Depth threshold (in units) limits the leaks effect in areas where information cannot be obtained. The higher the value, the less pronounced the effect is.
Last update: 2023-06-23
Build: ()