This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Editing Landscape Terrain

The built-in Brush Editor allows you to change the Landscape Terrain relief on the spot with the help of brushes. In the editing mode, you can draw various terrain features, such as rocky ground and other craggy details. All brushes modify only the selected Landscape Layer Map.

To start editing a Landscape Layer Map, select Landscape Paint Mode on the toolbar.

You can also click the Brush Edit button in the Landscape Asset section of the Node tab in the Parameters window.

The Active Tool window will open:

In the Objects section, there is a list of all Landscape Layer Map objects available in the world. To edit the required Landscape Layer Map, choose it either in the Objects section or in the World Hierarchy window.

After the LandscapeLayerMap texture asset is created, editing tools become available in the Parameters section of Active Tool.

If you are going to edit the compressed map, it needs to be decompressed first, which may take some time depending on the size of the map.

Warning
When you repeatedly decompress/compress the data using Lossy algorithm, the quality will deteriorate every time the data is compressed.

To reset all changes made to a Landscape Layer Map, Reimport all its data.

Notice
Due to asynchronous nature of the Landscape Terrain system, insufficient streaming settings may result in undesired lagging of brushes while editing. Refer to the Landscape Terrain article for more details on the streaming settings.

Controls#

  • To draw with a brush, select it, click LMB and drag the mouse.
  • To change the brush size, use the mouse wheel.
  • To switch to the brush tool, press B.
  • To switch to the Eraser tool, press E.
  • To invert the brush of the current tool, press and hold Ctrl.
  • To switch to the Smooth tool, press V.
  • To grab the height / color / mask intensity (depending on the brush type) at the current point of terrain and set it as a brush value, press Alt + LMB.

The information on controls is also available at the bottom of Active Tool.

Select Masks#

The list of masks contains all masks available for Landscape Layer Map. You can select one or several masks using the Ctrl or Shift buttons.

Notice
To make editing more convenient, you can isolate the terrain component you are editing by enabling the Show Landscape Data visual helper and switching to the desired terrain component.

Tools#

The following tools are available for modifying the terrain:

Applies the settings defined for the selected Brush in the Brush Settings depending on the selected mask or masks.
Erases albedo and height data.
Blurs image, height, or mask data based on the Brush Settings.

Brushes#

Brush Editor contains a set of available brushes with various forms that can be modified as necessary by adjusting their Brush Settings. You can also add your own brushes by clicking the Plus icon.

Brush Settings#

Depending on the selected tool, the following brush settings may be available:

Size Size of the brush. To change the value, the mouse wheel can also be scrolled.
Spacing Distance between the brush marks in a stroke, in pixels.
Angle Angle of the brush marks, in degrees.
Color Srgb Convert the brush color to SRGB.
Color Color of the brush. You can pick a screen color, if necessary.
Color Intensity Intensity of the color applied to the terrain. The value in the range from 0 to 1.
Masks Override Override detail masks:
  • Enabled — erase the rest (unselected) detail masks so the current mask becomes visible when drawing.
  • Disabled — don't modify the rest detail masks.
Height Blend Mode Blending mode for the Height brush:
  • Alpha Blend — override the existing height with the current height.
  • Additive — add the current height to the existing value.
Height Height value for the brush.
Opacity Strength of the brush when applying the layer color. Lower values create a more translucent brush, and higher values create a more opaque brush. Multiple applications of the brush with low opacity to the same place create a more opaque image.
Contrast Hardness of the brush. Lower values create a softer brush.
Intensity Intensity for the eraser.
Smooth Intensity Intensity of the blur.
Opacity Image file containing the opacity map to be used for the brush.
Clutters Refresh Rate Delay period for all Mesh Clutter updates following the mask changes, in seconds, if the brush is dragged continuously. The mask of Landscape Terrain being edited should be also assigned to the clutter as the terrain mask to trace these changes.
Last update: 2023-06-23
Build: ()