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Interface
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Professional (SIM)
UnigineEditor
Interface Overview
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Adjusting Node Parameters
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Sandworm
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UnigineScript
UUSL (Unified UNIGINE Shader Language)
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Rebuilding the Engine Tools
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Double Precision Coordinates
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IG Plugin
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Material Nodes Library
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Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

High-Level Systems

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.

This chapter contains information about high-level UnigineScript scripts, which are available out-of-the box within UNIGINE SDK. Usually they can be found in data/scripts directory.

Last update: 2023-06-23
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