Scripts
This type of node is used to write a UnigineScript logic in an ULON-based material file. The Script node specifies a single script that can be used in different Expression nodes.
The syntax is the following:
Script script_name =
#{
// UnigineScript code
#}
As a node’s value you must specify a UnigineScript-based code enclosed in "#{" and "#}".
Usage Examples#
The script node is usually used as a script value for the Expression node.
Script named_script =
#{
// UnigineScript code
#}
Expression expression_name = named_script
You can also specify a path to an external script file (in usc or h format) or the name of a different Script node inside this material:
Script external_script = "some/path/to/your/script.usc"; // script.usc consists of some UnigineScript code
Script linked_script = external_script
Expression RENDER_CALLBACK_* = linked_script
To include the code of a different script use the following marker: #script script_name.
Script a =
#{
// UnigineScript code A
}#
Script b =
#{
// UnigineScript code B
#script a
}#
// the result script b will look like this:
Script b =
#{
// UnigineScript code B
// UnigineScript code A
#}
Last update:
2023-06-23
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)