This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Plugins::UltraleapArm Class

Header: #include <plugins/Unigine/Ultraleap/UnigineUltraleap.h>

This structure represents a forearm.

Notice
Ultraleap plugin must be loaded.

UltraleapArm Class

Members


double getWidth ( ) const#

Returns the width of the forearm, in meters.

Return value

The width of the forearm, in meters.

Math::vec3 getDirection ( ) const#

Returns the normalized direction in which the arm is pointing (from elbow to wrist).

Return value

The normalized direction in which the arm is pointing (from elbow to wrist).

Math::Vec3 getPositionElbow ( ) const#

Returns the coordinates of the elbow position.

Return value

The coordinates of the elbow position.

Math::Vec3 getPositionWrist ( ) const#

Returns the coordinates of the end of the bone, closest to the finger tip (distal).

Return value

The coordinates of the wrist position.

Math::Vec3 getCenter ( ) const#

Returns the coordinates of the center of the forearm.

Return value

The coordinates of the center of the forearm.

UltraleapHand * getHand ( ) const#

Returns the object for the hand.

Return value

The object for the hand.
Last update: 2023-06-23
Build: ()