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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Render to Texture

The Render to Texture set of samples demonstrates how to capture the camera view and render it for various use cases:Render to Texture示例集演示了如何捕捉相机视图并为各种用例呈现它:

  • Camera to Texture sample shows how to capture the camera view and render it to the material albedo texture.Camera to Texture示例展示了如何捕捉相机视图和渲染纹理材质反射率。
  • Node to Texture sample shows how to capture the a node and its children as viewed by the camera and render it to the material albedo texture.Node to Texture示例演示了如何捕捉一个节点及其子节点,并将其渲染为材质反照率纹理。
  • SplitScreenTexture sample shows how to capture views from two different cameras and implement the split-screen mode, as well as rendering these textures to the material albedo textures.SplitScreenTexture示例展示了如何从两个不同的摄像机捕获的观点和实现多画面模式,以及渲染这些纹理材质反射率纹理。
  • Weapon Clipping sample shows how solve the frequently occurring weapon clipping issue: this sample uses two cameras with the same transformation with the different viewport masks set via UNIGINE Editor — one camera sees everything except the weapon, and the other camera sees the weapon only. The view from the camera that sees only the weapon is rendered atop the view from the camera that sees everything else.Weapon Clipping示例展示了如何解决频繁发生的武器剪辑问题:这个示例使用了两个具有相同转换的摄像头,不同的视口蒙版设置通过UNIGINE编辑器-一个摄像头看到除了武器以外的所有东西,另一个摄像头只看到武器。只看到武器的摄像头视图被渲染在看到其他所有东西的摄像头视图之上。

访问演示项目源代码#

您可以学习和修改此演示的源代码来创建自己的项目。 要访问源代码,请执行以下操作:

  1. Demos部分中找到Render to Texture演示并点击Install(安装)(如果您尚未安装)。
  2. 安装成功后,demo会出现在Installed部分,您可以点击Copy as Project基于此创建项目 演示。
  3. 在打开的 Create New Project 窗口中,在相应字段中输入新项目的名称,然后单击Create New Project.
  4. 现在您可以点击Open Code IDE查看和修改默认IDE中的源代码,或者点击Open Editor打开项目 在 UnigineEditor中。
最新更新: 2023-12-19
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