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Unigine::ObjectMeshSplineCluster Class

Header: #include <UnigineObjects.h>
Inherits from: Object

ObjectMeshSplineCluster Class

Members


static int type ( ) #

Returns the type of the node.

Return value

Node type identifier.

const char * getMeshPath ( ) const#

Returns the path to the current base mesh file for the object.

Return value

Path to the base mesh file.

int getNumMeshes ( ) const#

Returns the total number of meshes handled by the mesh spline cluster.

Return value

Number of meshes.

Math::mat4 getMeshTransform ( int num ) const#

Returns the transformation of the given mesh instance.

Arguments

  • int num - Mesh instance number.

Return value

Mesh transformation matrix.

bool getClusterTransforms ( const Math::WorldBoundBox & bounds, Vector< Math::mat4> & OUT_transforms ) #

Collects transformations (local coordinates) for all spline cluster meshes within the area specified by the given bounding box and puts them to the specified buffer.

Arguments

  • const Math::WorldBoundBox & bounds - Bounding box, defining the area, for which the transformations of spline cluster meshes are to be collected.
  • Vector< Math::mat4> & OUT_transforms - Buffer to store transformations of spline cluster meshes.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

Return value

true, if there are transformations of spline cluster meshes; or false, if there are no transformations of spline cluster meshes found.

bool getClusterWorldTransforms ( const Math::WorldBoundBox & bounds, Vector< Math::Mat4> & OUT_transforms ) #

Collects transformations (world coordinates) for all spline cluster meshes within the area specified by the given bounding box and puts them to the specified buffer.

Arguments

  • const Math::WorldBoundBox & bounds - Bounding box, defining the area, for which the transformations of spline cluster meshes are to be collected.
  • Vector< Math::Mat4> & OUT_transforms - Buffer to store transformations of spline cluster meshes.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

Return value

true, if there are transformations of spline cluster meshes; or false, if there are no transformations of spline cluster meshes found.
Last update: 2023-12-19
Build: ()