Landscape Terrain
The Landscape Terrain sample set demonstrates various Landscape Terrain features and use cases:Landscape Terrain 样本集演示了各种 Landscape Terrain 功能和用例:
- Combined Landscape Modification sample — combination of nondestructive (using multiple Landscape Layer Maps) and destructive (using Landscape::asyncTextureDraw) Landscape Terrain modification techniques.Combined Landscape Modification 样本 — 非破坏性(使用多个 Landscape Layer Maps)和破坏性(使用 Landscape::asyncTextureDraw)Landscape Terrain 修改技术的组合。
- Landscape Creation sample — dynamic creation of a Landscape Layer Map with albedo, height, and two mask textures using LandscapeMapFileCreator and LandscapeMapFileSettings.Landscape Creation 示例 — 使用 LandscapeMapFileCreator 和 LandscapeMapFileSettings 动态创建具有反照率、高度和两个遮罩纹理的 Landscape Layer Map。
- Details sample demonstrates how to add Details to a Landscape Terrain using ObjectLandscapeTerrain::getDetailMask() and ObjectLandscapeTerrain::addDetail() methods.Details 示例演示了如何使用 ObjectLandscapeTerrain::getDetailMask() 和 ObjectLandscapeTerrain::addDetail() 方法将详细信息添加到 Landscape Terrain。
- Excavation sample demonstrates how to perform destructive Landscape Terrain modification at run time using the tractor grader. This modification is by changing the underlying textures of Landscape Layer Map.Excavation 示例演示了如何使用拖拉机平地机在运行时执行破坏性 Landscape Terrain 修改。这种修改是通过改变 Landscape Layer Map 的底层纹理来实现的。
- Fetch sample shows how to get terrain information (height, albedo, masks) for an arbitrary point.Fetch 示例展示了如何获取任意点的地形信息(高度、反照率、遮罩)。
- Mask Paint sample demonstrates a possibility to paint a terrain mask in runtime with ObjectMeshClutter spawned automatically on it.Mask Paint 示例演示了在运行时绘制地形蒙版的可能性,并在其上自动生成 ObjectMeshClutter。
- Landscape Mesh sample demonstrates the generation of a mesh (ObjectMeshDynamic) representing a certain region of the Landscape Terrain based on fetched Landscape data (LandscapeFetch).Landscape Mesh 示例演示了基于获取的地形数据 (LandscapeFetch) 生成表示 Landscape Terrain 的某个区域的网格 (ObjectMeshDynamic)。
- Paint sample demonstrates destructive run-time Landscape Terrain modification by changing the underlying textures of the Landscape Layer Map using Landscape::asyncTextureDraw with the help of the custom base materials.Paint 示例通过在自定义基础材质的帮助下使用 Landscape::asyncTextureDraw 更改 Landscape Layer Map 的底层纹理来演示破坏性运行时 Landscape Terrain 修改。
- Tracks sample demonstrates non-destructive runtime Landscape Terrain modification by spawning multiple Landscape Layer Maps under the objects to create tracks.Tracks 示例通过在对象下生成多个 Landscape Layer Maps 以创建轨道来演示非破坏性运行时 Landscape Terrain 修改。
访问演示项目源代码#
您可以学习和修改此演示的源代码来创建自己的项目。 要访问源代码,请执行以下操作:
- 在Demos部分中找到Landscape Terrain演示并点击Install(安装)(如果您尚未安装)。
- 安装成功后,demo会出现在Installed部分,您可以点击Copy as Project基于此创建项目 演示。
- 在打开的 Create New Project 窗口中,在相应字段中输入新项目的名称,然后单击Create New Project.
- 现在您可以点击Open Code IDE查看和修改默认IDE中的源代码,或者点击Open Editor打开项目 在 UnigineEditor中。
最新更新:
2023-12-19
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