This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
VR Development
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Landscape Terrain

The Landscape Terrain sample set demonstrates various Landscape Terrain features and use cases:Landscape Terrain 样本集演示了各种 Landscape Terrain 功能和用例:

  • Combined Landscape Modification sample — combination of nondestructive (using multiple Landscape Layer Maps) and destructive (using Landscape::asyncTextureDraw) Landscape Terrain modification techniques.Combined Landscape Modification 样本 — 非破坏性(使用多个 Landscape Layer Maps)和破坏性(使用 Landscape::asyncTextureDrawLandscape Terrain 修改技术的组合。
  • Landscape Creation sample — dynamic creation of a Landscape Layer Map with albedo, height, and two mask textures using LandscapeMapFileCreator and LandscapeMapFileSettings.Landscape Creation 示例 — 使用 LandscapeMapFileCreatorLandscapeMapFileSettings 动态创建具有反照率、高度和两个遮罩纹理的 Landscape Layer Map
  • Details sample demonstrates how to add Details to a Landscape Terrain using ObjectLandscapeTerrain::getDetailMask() and ObjectLandscapeTerrain::addDetail() methods.Details 示例演示了如何使用 ObjectLandscapeTerrain::getDetailMask()ObjectLandscapeTerrain::addDetail() 方法将详细信息添加到 Landscape Terrain
  • Excavation sample demonstrates how to perform destructive Landscape Terrain modification at run time using the tractor grader. This modification is by changing the underlying textures of Landscape Layer Map.Excavation 示例演示了如何使用拖拉机平地机在运行时执行破坏性 Landscape Terrain 修改。这种修改是通过改变 Landscape Layer Map 的底层纹理来实现的。
  • Fetch sample shows how to get terrain information (height, albedo, masks) for an arbitrary point.Fetch 示例展示了如何获取任意点的地形信息(高度、反照率、遮罩)。
  • Mask Paint sample demonstrates a possibility to paint a terrain mask in runtime with ObjectMeshClutter spawned automatically on it.Mask Paint 示例演示了在运行时绘制地形蒙版的可能性,并在其上自动生成 ObjectMeshClutter
  • Landscape Mesh sample demonstrates the generation of a mesh (ObjectMeshDynamic) representing a certain region of the Landscape Terrain based on fetched Landscape data (LandscapeFetch).Landscape Mesh 示例演示了基于获取的地形数据 (LandscapeFetch) 生成表示 Landscape Terrain 的某个区域的网格 (ObjectMeshDynamic)。
  • Paint sample demonstrates destructive run-time Landscape Terrain modification by changing the underlying textures of the Landscape Layer Map using Landscape::asyncTextureDraw with the help of the custom base materials.Paint 示例通过在自定义基础材质的帮助下使用 Landscape::asyncTextureDraw 更改 Landscape Layer Map 的底层纹理来演示破坏性运行时 Landscape Terrain 修改。
  • Tracks sample demonstrates non-destructive runtime Landscape Terrain modification by spawning multiple Landscape Layer Maps under the objects to create tracks.Tracks 示例通过在对象下生成多个 Landscape Layer Maps 以创建轨道来演示非破坏性运行时 Landscape Terrain 修改。

访问演示项目源代码#

您可以学习和修改此演示的源代码来创建自己的项目。 要访问源代码,请执行以下操作:

  1. Demos部分中找到Landscape Terrain演示并点击Install(安装)(如果您尚未安装)。
  2. 安装成功后,demo会出现在Installed部分,您可以点击Copy as Project基于此创建项目 演示。
  3. 在打开的 Create New Project 窗口中,在相应字段中输入新项目的名称,然后单击Create New Project.
  4. 现在您可以点击Open Code IDE查看和修改默认IDE中的源代码,或者点击Open Editor打开项目 在 UnigineEditor中。
最新更新: 2023-12-19
Build: ()