This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
VR Development
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::InputEventVRDevice Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls VR device event information.

InputEventVRDevice Class

Enums

ACTION#

Name说明/描 述
ACTION_CONNECTED = 0Device state is "connected".
ACTION_DISCONNECTED = 1Device state is "disconnected".

Members


InputEventVRDevice ( ) #

Default constructor.

InputEventVRDevice ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

VR device input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventVRDevice ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventVRDevice::ACTION action, int connection_id, InputVRDevice::TYPE type ) #

VR device input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventVRDevice::ACTION action - Type of the VR device input event, one of the ACTION_* values.
  • int connection_id - Connection identifier.
  • InputVRDevice::TYPE type - VR device type.

void setAction ( InputEventVRDevice::ACTION action ) #

Sets the type of the VR device input event.

Arguments

InputEventVRDevice::ACTION getAction ( ) const#

Returns the type of the VR device input event.

Return value

Type of the VR device input event, one of the ACTION_* values.

void setConnectionID ( int connectionid ) #

Sets the connection identifier.

Arguments

  • int connectionid - Connection identifier.

int getConnectionID ( ) const#

Returns the current connection identifier.

Return value

Connection identifier.

void setType ( InputEventVRDevice::TYPE type ) #

Sets the VR device type.

Arguments

InputEventVRDevice::TYPE getType ( ) const#

Returns the VR device type.

Return value

VR device type.
Last update: 2023-12-19
Build: ()