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Unigine::AnimationMask Class

Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Header: #include <UnigineAnimation.h>

This class enables you to manage animation masks. A mask is a set of objects and modifiers operated by a track.

AnimationMask Class

Members

bool isEmpty() const#

Returns the current value indicating if the mask is empty.

Return value

true if the mask is empty; otherwise false.

getNumModifiers() const#

Returns the current number of modifiers that belong to the mask.

Return value

Current number of modifiers that belong to the mask.

AnimationMask ( ) #

Constructor. Creates an empty AnimationMask with default parameters.

void addInfo ( const Ptr<AnimationModifierInfo> & info ) #

Adds a new animation modifier description to the mask.

Arguments

void removeInfo ( const Ptr<AnimationModifierInfo> & info ) #

Removes the specified animation modifier description from the mask.

Arguments

bool containsInfo ( const Ptr<AnimationModifierInfo> & info ) const#

Returns a value indicating if the mask contains the specified animation modifier description.

Arguments

Return value

true if the mask contains the specified animation modifier description; otherwise, false.

Ptr<AnimationModifierInfo> getInfoByIndex ( int index ) const#

Returns a description of the animation modifier with the specified index.

Arguments

  • int index - Animation modifier description index.

Return value

Description of an animation modifier with the specified index.
Last update: 2023-12-19
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