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视频教程
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专业(SIM)
UnigineEditor
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版本控制
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IG Plugin
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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

使用编辑器工具执行特定任务

UnigineEditor tools are available via the Menu Bar: to open a tool window, choose Tools and click the required tool.可以通过菜单栏使用UnigineEditor工具:打开工具窗口,选择Tools,然后单击所需的工具。

The following tools are available:提供以下工具:

  • Video Grabber tool is used for capturing high-quality screenshots and frame sequences.Video Grabber工具用于捕获高质量的屏幕截图和帧序列。

    注意
    The Video Grabber tool is available only in the Engineering and Sim versions of UNIGINE SDK.Video Grabber工具仅在UNIGINE SDK的EngineeringSim版本中可用。
  • Impostors Creator tool is used to create impostors that are rendered instead of real objects. Impostors Creator工具用于创建冒充而不是真实物体的冒名顶替者。
  • Randomizer tool is used for random placing of various objects (cars, houses, trees and so on) making the environment look more natural.Randomizer工具用于随机放置各种对象(汽车,房屋,树木等),使环境看起来更自然。
  • Batch Rename window used for easy renaming of multiple assets in one click.Batch Rename 窗口用于一键轻松重命名多个资源。
  • Bake Lighting window is used for all light baking tasks.Bake Lighting 窗用于所有轻度烘焙任务。
  • Tracker tool is used for creating sequences animated over time that allows for adding dynamic gameplay elements or making in-game cinematic scenes.Tracker工具用于创建随时间变化的动画序列,允许添加动态游戏元素或制作游戏中的电影场景。
  • Performance Profiler tool is used to display performance data in a timeline. It allows for detecting bottlenecks of an application and checking assets and code optimization results.Performance Profiler工具用于在时间轴上显示性能数据。它允许检测应用程序的瓶颈,并检查资源和代码优化结果。
  • Microprofile is used to inspect performance.Microprofile 用于性能巡检。
  • Content Profiler is used to facilitate the content optimization.Content Profiler 用于进行内容优化。
  • Sandworm tool is used to create a Landscape Terrain/Global Terrain according to provided geodata. The tool features the following:Sandworm工具用于根据提供的地理数据创建Landscape Terrain/Global Terrain。该工具具有以下功能:

    • Processing real world elevation and imagery data by using the GDAL.使用GDAL处理现实世界的海拔和影像数据。
    • Using GIS data for procedural generation of details and vegetation, roads, communications, buildings, landmarks, and so on.使用GIS数据以程序方式生成细节和植被,道路,通讯,建筑物,地标等。
    • Supporting multiple data layers aligned by geo-coordinates and used for terrain LODs creation.支持通过地理坐标对齐并用于地形LOD创建的多个数据层。
最新更新: 2023-12-19
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