This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
VR Development
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Nodes

LightsLights#

Creation of Omni lights and changing their transformations via C++ API.创建Omni灯,并通过c++ API更改它们的转换。

NodeExternNodeExtern#

Adding custom nodes that were created via C++ API to the world by using NodeExtern.通过使用NodeExtern向世界添加通过c++ API创建的自定义节点。

NodeTriggerNodeTrigger#

Creation of a NodeTrigger object, demonstrating the usage of its Position and Enabled callbacks via C++ API.创建一个 NodeTrigger对象,演示了通过c++ API使用它的PositionEnabled回调。

ObjectExternObjectExtern#

Adding custom objects that were created via C++ API to the world by using ObjectExtern.通过使用ObjectExtern向世界添加通过c++ API创建的自定义对象。

ObjectsObjects#

Creation of ObjectMeshDynamic objects and procedural transformation of their vertices via C++ API.通过c++ API创建ObjectMeshDynamic对象,并对其顶点进行过程转换。

PhysicalTriggerPhysicalTrigger#

Creation of a PhysicalTrigger object, demonstrating the usage of its Enter and Leave callbacks via C++ API.创建一个PhysicalTrigger对象,演示了如何通过c++ API使用它的EnterLeave回调。

PlayersPlayers#

Creation of a PlayerDummy object, specifying its parameters and using it as a basic player via C++ API.创建一个PlayerDummy对象,指定它的参数,并通过c++ API使用它作为一个基本的播放器。

SplineGraphSplineGraph#

Movement of a node along the segments of a SplineGraph created from scratch via C++ API.通过c++ API,一个节点沿着一个SplineGraph的段移动。

StatesStates#

Saving and restoring the state of the node via C++ API.通过c++ API保存和恢复节点的状态。

StreamingStreaming#

Creating a virtual filesystem to demonstrate streaming of multiple virtual files as real ones.创建一个虚拟文件系统来演示多个虚拟文件的流。

WorldExternWorldExtern#

Adding a custom world created via C++ API to the world by using WorldExtern.添加一个自定义的世界通过c++ API创建使用WorldExtern世界。

WorldSplineGraphWorldSplineGraph#

Creation of a WorldSplineGraph node from an *.spl file with geometry (from a source *.node file) generated along the graph segments (stretching mode).从一个*.spl文件创建一个WorldSplineGraph节点,并沿着图形段生成几何图形(来自一个源*.node文件)(拉伸模式)。

WorldTriggerWorldTrigger#

Creating a WorldTrigger via C++ API with Enter and Leave callbacks changing a material of a mesh.通过 C++ API 创建一个 WorldTrigger 并使用 EnterLeave 回调更改网格的材质。

最新更新: 2023-12-19
Build: ()