Unigine::AnimationModifierNode Class
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Header: | #include <UnigineAnimation.h> |
Inherits from: | AnimationModifier |
AnimationModifierNode Class
Members
Ptr<Node> getDefaultValue() const#
Returns the current default value of all modifier elements.
Return value
Current default value of all modifier elements.void setCurveID ( Ptr<AnimationCurveInt> id ) #
Sets a new identifier of the animation curve.
Arguments
- Ptr<AnimationCurveInt> id - The identifier of the animation curve.
Ptr<AnimationCurveInt> getCurveID() const#
Returns the current identifier of the animation curve.
Return value
Current identifier of the animation curve.AnimationModifierNode ( AnimParams::PARAM param ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimParams::PARAM param - Parameter to be animated by the modifier.
AnimationModifierNode ( AnimParams::PARAM param, int param_index ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimParams::PARAM param - Parameter to be animated by the modifier.
- int param_index - Index of the parameter.
AnimationModifierNode ( AnimParams::PARAM param, const char * param_name ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimParams::PARAM param - Parameter to be animated by the modifier.
- const char * param_name - Name of the parameter.
AnimationModifierNode ( const char * param ) #
Creates the animation modifier to animate the specified parameter.Arguments
- const char * param - Parameter to be animated by the modifier.
AnimationModifierNode ( const char * param, int param_index ) #
Creates the animation modifier to animate the specified parameter.Arguments
- const char * param - Parameter to be animated by the modifier.
- int param_index - Index of the parameter.
AnimationModifierNode ( const char * param, const char * param_name ) #
Creates the animation modifier to animate the specified parameter.Arguments
- const char * param - Parameter to be animated by the modifier.
- const char * param_name - Name of the parameter.
void copy ( const Ptr<AnimationModifierNode> & modifier ) #
Copies all data from the specified source animation modifier.Arguments
- const Ptr<AnimationModifierNode> & modifier - Source animation modifier.
Ptr<Node> getValueByTime ( float time ) #
Returns the value of the modifier at the specified time.Arguments
- float time - Time of the key on the timeline, in seconds.
Return value
The modifier value at the specified time.Ptr<Node> getValueByNormalizedTime ( float normalized_time ) #
Returns the normalized value of the modifier at the specified time.Arguments
- float normalized_time - The normalized time value.
Return value
The modifier value at the specified time.void addValue ( float time, int node_id ) #
Adds the node to the modifier at the specified time.Arguments
- float time - Time of the key on the timeline, in seconds.
- int node_id - Identifier of the node.
Last update:
2023-12-19
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