Unigine::AnimationFrame Class
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Header: | #include <UnigineAnimation.h> |
This class enables you to manage animation frames. A frame can be thought of as a vertical slice of values of all modifiers of all tracks played at a certain moment.
AnimationFrame Class
AnimationFrame ( ) #
Constructor. Creates an empty animation frame.void copy ( const Ptr<AnimationFrame> & frame ) #
Copies the data from the specified source frame to the frame.Arguments
- const Ptr<AnimationFrame> & frame - Source frame.
void clear ( ) #
Clears animation frame data.int getModifierInfos ( Vector<Ptr<AnimationModifierInfo>> & OUT_infos ) #
Collects information on all modifiers that are active in this frame and puts it to the specified output buffer.Arguments
- Vector<Ptr<AnimationModifierInfo>> & OUT_infos - Output buffer for information on all modifiers that are active in this frame.This output buffer is to be filled by the Engine as a result of executing the method.
Return value
Number of modifiers.void interpolate ( const Ptr<AnimationFrame> & frame, float k ) #
Interpolates values of all modifiers of the frame between the current frame and the specified one with the given interpolation coefficient and updates all frame modifiers with interpolated values: val = interpolate(val, frame_val, k).Arguments
- const Ptr<AnimationFrame> & frame - Target animation frame.
- float k - Interpolation coefficient.
void interpolate ( const Ptr<AnimationFrame> & frame, float k, const Ptr<AnimationMask> & exclude_mask ) #
Interpolates values of all modifiers of the frame between the current frame and the specified one with the given interpolation coefficient. Values of modifiers that belong to the specified exclusion mask are ignored and kept unchanged. All frame modifiers are updated with interpolated values: val = interpolate(val, frame_val, k).Arguments
- const Ptr<AnimationFrame> & frame - Target animation frame.
- float k - Interpolation coefficient.
- const Ptr<AnimationMask> & exclude_mask - Animation mask to be excluded from interpolation.
Last update:
2023-12-19
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