This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
VR Development
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::WindowEvent Class

Header: #include <UnigineWindowManager.h>

The class to process window events. It allows getting the type, time of creation, position, size and id of the window for which the event has been created.

WindowEvent Class

Enums

TYPE#

Name说明/描 述
WINDOW_EVENT = 0Window state change.
WINDOW_EVENT_GENERIC = 1Event of window transformation (such as moving, resizing, collapsing, etc.).
WINDOW_EVENT_DROP = 2Event of dragging and dropping a file or folder into a window.
WINDOW_EVENT_DPI = 3Event of changing the DPI level.
NUM_WINDOW_EVENTS = 4Event counter.

Members


WindowEvent::TYPE getType ( ) const#

Returns the type of the window event.

Return value

Type of the window event, one of the TYPE.WINDOW_EVENT values.

const char * getTypeName ( ) const#

Returns the name of the window event.

Return value

The name of the window event.

void setTimestamp ( unsigned long long timestamp ) #

Sets a timestamp of the event.

Arguments

  • unsigned long long timestamp - Timestamp of the event, in milliseconds.

unsigned long long getTimestamp ( ) const#

Returns the timestamp of the event.

Return value

The timestamp of the event, in milliseconds.

void setWinID ( unsigned long long winid ) #

Sets the identifier of the window.

Arguments

  • unsigned long long winid - Identifier of the window.

unsigned long long getWinID ( ) const#

Returns the identifier of the window.

Return value

The identifier of the window.

void setMousePosition ( const Math::ivec2 & position ) #

Sets the position of the mouse at the event creation.

Arguments

  • const Math::ivec2 & position - Position of the mouse at the event creation.

Math::ivec2 getMousePosition ( ) const#

Returns the mouse position at the event creation.

Return value

The position of the mouse at the event creation.

void setPosition ( const Math::ivec2 & position ) #

Sets the window position at the event creation.

Arguments

  • const Math::ivec2 & position - Position of the window at the event creation.

Math::ivec2 getPosition ( ) const#

Returns the window position at the event creation.

Return value

The position of the window at the event creation.

void setSize ( const Math::ivec2 & size ) #

Sets the window size at the event creation.

Arguments

  • const Math::ivec2 & size - Size of the window at the event creation.

Math::ivec2 getSize ( ) const#

Returns the window size at the event creation.

Return value

The size of the window at the event creation.

void setWindow ( const Ptr<EngineWindow> & window ) #

Sets the window for which the event has been created.

Arguments

  • const Ptr<EngineWindow> & window - Window for which the event has been created.

Ptr<EngineWindow> getWindow ( ) const#

Returns the window for which the event has been created.

Return value

The window for which the event has been created.
Last update: 2023-12-19
Build: ()