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视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
VR Development
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Systems

AsyncQueueAsyncQueue#

Working with AsyncQueue callbacks via C++ API.通过C++ API使用AsyncQueue回调。

CallbacksCallbacks#

Working with callbacks via C++ API by using the CallbackBase class.通过C++ API使用CallbackBase类处理回调。

CPUShaderCPUShader#

Multi-threaded ObjectMeshCluster update via the CPUShader class.通过CPUShader类多线程ObjectMeshCluster更新。

ConsoleConsole#

Working with console via C++ API by using the Console class.通过使用C++ API使用控制台Console类。

FfpFfp#

Working with Ffp via C++ API by creating a plugin.通过C++ API使用Ffp通过创建一个插件。

FileSampleFileSample#

Working with files via C++ API by using the File class.通过C++ API使用File类来处理文件。

ImagesImages#

Working with images via C++ API by using the Image class.通过C++ API处理图像通过使用Image类。

MaterialsMaterials#

Working with materials via C++ API by using the Materials class.使用Materials类通过C++ API处理材质。

NoDataNoData#

Adding core.ung to the virtual File System created via C++ API.添加core.ung到通过C++ API创建的虚拟文件系统

This sample demonstrates how to build a set of read-only data resources into the application. The built application is be accompanied by libraries only, and the contents of the data directory are built into the application.此示例演示如何在应用程序中构建一组只读数据资源。构建的应用程序只附带库,data 文件夹的内容被构建到应用程序中。

注意
Before copying the sample contents to your application, run the data.py script: it will copy a set of resources from the data/core directory and generate two resource files (data.indices and data.resource).在将示例内容复制到应用程序之前,请运行 data.py 脚本:它将从data/core目录复制一组资源并生成两个资源文件 (data.indices and data.resource)。

PackagePackage#

Adding a new package to the File System via C++ API.通过 C++ API 将新的 package 添加到文件系统。

PerformancePerformance#

Performance comparison for different ways of adding an object to the world via C++ API.通过C++ API添加对象的不同方式的性能比较。

PluginsPlugins#

Creating a C++ plugin.创建一个C++插件。

PropertiesProperties#

Managing properties via C++ API by using the Properties class.通过C++ API管理属性使用Properties类。

SimpleSimple#

A simple C++ application with the dialog window called in UnigineScript.一个简单的C++应用程序,其对话框窗口名为UnigineScript

StreamBaseStreamBase#

Creating a new input/output stream in C++ by using the StreamBase class.创建一个新的输入/输出流在C++中使用StreamBase类。

ThreadThread#

Working with threads via C++ API by using the Thread class.通过C++ API使用Thread类来处理线程。

WorldWorld#

Creating new nodes and removing existing ones.创建新节点并删除现有节点。

XmlXml#

Working with Xml via C++ API by using the Xml class.通过C++ API使用Xml使用Xml类。

最新更新: 2023-12-19
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