This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
VR Development
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::ObjectIntersection Class

Header: #include <UnigineObjects.h>

This class is used to store the result of the object intersection (coordinates of the intersection point, as well as surface and instance indices).

ObjectIntersection Class

Enums

TYPE#

Name说明/描 述
OBJECT_INTERSECTION = 0ObjectIntersection (stores only the point of intersection, surface and triangle indices).
OBJECT_INTERSECTION_NORMAL = 1ObjectIntersectionNormal (stores the point of intersection, surface and triangle indices + normal coordinates at the point of intersection).
OBJECT_INTERSECTION_TEX_COORD = 2ObjectIntersectionTexCoord (stores the point of intersection, surface and triangle indices + normal and texture coordinates at the point of intersection).
NUM_OBJECT_INTERSECTIONS = 3Number of object intersection types.

Members


static ObjectIntersectionPtr create ( ) #

The ObjectIntersection constructor.

void setIndex ( int index ) #

Sets the new intersection triangle number.

Arguments

  • int index - Intersection triangle number.

int getIndex ( ) const#

Returns the number of the intersected triangle.

Return value

Intersected triangle number.

void setInstance ( int instance ) #

Sets the new intersected instance number.
Notice
Intersected instance number can be obtained for the following classes:

Arguments

  • int instance - Intersected instance number.

int getInstance ( ) const#

Returns the number of the intersected instance.
Notice
Intersected instance number can be obtained for the following classes:

Return value

Intersected instance number.

void setPoint ( const Math::Vec3 & point ) #

Sets new coordinates of the intersection point.

Arguments

  • const Math::Vec3 & point - Coordinates of the intersection point.

Math::Vec3 getPoint ( ) const#

Returns coordinates of the intersection point.

Return value

Coordinates of the intersection point.

ObjectIntersection::TYPE getType ( ) const#

Returns the object intersection type identifier.

Return value

Object intersection type identifier.

const char * getTypeName ( ) const#

Returns the object intersection type name.

Return value

Object intersection type name.
Last update: 2023-12-19
Build: ()