This page has been translated automatically.
Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Режимы вывода изображения
Физика
Браузер SDK 2
Лицензирование и типы лицензий
Дополнения (Add-Ons)
Демонстрационные проекты
API Samples
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Контроль версий
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
Унифицированный язык шейдеров UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы

Unigine::AnimationModifierDVec4 Class

Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Header: #include <UnigineAnimation.h>
Inherits from: AnimationModifier

AnimationModifierDVec4 Class

Members

Math::dvec4 getDefaultValue() const#

Returns the current default value of all modifier elements.

Return value

Current default value of all modifier elements.

void setCurveX ( const Ptr<AnimationCurveDouble>& x ) #

Sets a new curve storing the values used by the modifier for the X axis.

Arguments


Ptr<AnimationCurveDouble> getCurveX() const#

Returns the current curve storing the values used by the modifier for the X axis.

Return value

Current curve storing the values used by the modifier for the X axis.

void setCurveY ( const Ptr<AnimationCurveDouble>& y ) #

Sets a new curve storing the values used by the modifier for the Y axis.

Arguments


Ptr<AnimationCurveDouble> getCurveY() const#

Returns the current curve storing the values used by the modifier for the Y axis.

Return value

Current curve storing the values used by the modifier for the Y axis.

void setCurveZ ( const Ptr<AnimationCurveDouble>& z ) #

Sets a new curve storing the values used by the modifier for the Z axis.

Arguments


Ptr<AnimationCurveDouble> getCurveZ() const#

Returns the current curve storing the values used by the modifier for the Z axis.

Return value

Current curve storing the values used by the modifier for the Z axis.

void setCurveW ( const Ptr<AnimationCurveDouble>& w ) #

Sets a new curve storing the values used by the modifier for the W axis.

Arguments


Ptr<AnimationCurveDouble> getCurveW() const#

Returns the current curve storing the values used by the modifier for the W axis.

Return value

Current curve storing the values used by the modifier for the W axis.

bool isUniformTime() const#

Returns the current value showing if the modifier values are changed uniformly along the timeline.

Return value

true if value showing if the modifier values are changed uniformly along the timeline. is enabled; otherwise false.

AnimationModifierDVec4 ( AnimParams::PARAM param ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • AnimParams::PARAM param - Parameter to be animated by the modifier.

AnimationModifierDVec4 ( AnimParams::PARAM param, int param_index ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • AnimParams::PARAM param - Parameter to be animated by the modifier.
  • int param_index - Index of the parameter.

AnimationModifierDVec4 ( AnimParams::PARAM param, const char * param_name ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • AnimParams::PARAM param - Parameter to be animated by the modifier.
  • const char * param_name - Name of the parameter.

AnimationModifierDVec4 ( const char * param ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • const char * param - Parameter to be animated by the modifier.

AnimationModifierDVec4 ( const char * param, int param_index ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • const char * param - Parameter to be animated by the modifier.
  • int param_index - Index of the parameter.

AnimationModifierDVec4 ( const char * param, const char * param_name ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • const char * param - Parameter to be animated by the modifier.
  • const char * param_name - Name of the parameter.

void copy ( const Ptr<AnimationModifierDVec4> & modifier ) #

Copies all data from the specified source animation modifier.

Arguments

  • const Ptr<AnimationModifierDVec4> & modifier - Source animation modifier.

Math::dvec4 getValueByTime ( float time ) #

Returns the value of the modifier at the specified time.

Arguments

  • float time - Time of the key on the timeline, in seconds.

Return value

The modifier value at the specified time.

Math::dvec4 getValueByNormalizedTime ( float normalized_time ) #

Returns the normalized value of the modifier at the specified time.

Arguments

  • float normalized_time - The normalized time value.

Return value

The modifier value at the specified time.

void addValue ( float time, const Math::dvec4 & value, AnimationCurve::KEY_TYPE type = Enum.AnimationCurve.KEY_TYPE.LINEAR ) #

Adds the value to the modifier at the specified time.

Arguments

  • float time - Time of the key on the timeline, in seconds.
  • const Math::dvec4 & value - The modifier value at the specified time.
  • AnimationCurve::KEY_TYPE type - Interpolation type set for the key, one of the KEY_TYPE_* values.

void updateUniformTime ( bool enabled, bool force_update = false ) #

Changes the value that defines if the modifier values are changed uniformly along the timeline. Enabling the uniform time allows avoiding such cases as speeding up or slowing down due to the curve shape.

Arguments

  • bool enabled - The current value.
  • bool force_update - The target value.
Last update: 13.12.2024
Build: ()