Unigine::InputVRDevice Class
Header: | #include <UnigineInput.h> |
The base class for VR devices. It provides access to properties and settings that all VR devices have. For example, you can get a device name, check if it has a battery, or whether it will drift in a specific direction, and so on.
Also, the class functionality allows getting the model of the VR device. For example, you can use it for controller rendering:
- Get the controller to render by using the corresponding methods of the Input class. For example, to get the left controller, call getVRControllerLeft().
- Check it exists.
- Get the number of its models via getNumModels().
- Load its meshes and textures individually, one by one, or get the entire mesh at once. Note that there may be a delay during the loading process.
- Render the loaded meshes with textures.
InputVRDevice Class
Перечисления (Enums)
TYPE#
TRANSFORM_TYPE#
Members
bool isAvailable() const#
Returns the current value indicating if the VR device is available.
Return value
true if the device is available; otherwise false.int getNumber() const#
Returns the current index of the VR device.
Return value
Current device index.const char * getName() const#
Returns the current name of the VR device.
Return value
Current device name.Input::DEVICE getDeviceType() const#
Returns the current type of the input device (wheel, throttle, etc.).
Return value
Current input device type.InputVRDevice::TYPE getType() const#
Returns the current type of the VR device (HMD, controller, base station, etc.).
Return value
Current VR device type.const char * getDeviceModelName() const#
Returns the current name of the model of the VR device.
Return value
Current model name.bool isCharging() const#
Returns the current value indicating if the VR device is charging.
Return value
true if the VR device is charging; otherwise false.float getBatteryValue() const#
Returns the current battery level.
Return value
Current battery level, in percent.String getModelNumber() const#
Returns the current model number for the VR device.
Return value
Current model number.String getSerialNumber() const#
Returns the current serial number for the VR device.
Return value
Current serial number.String getManufacturerName() const#
Returns the current name of the VR device's vendor.
Return value
Current vendor name.unsigned long long getHardwareRevision() const#
Returns the current hardware revision of the VR device.
Return value
Current hardware revision.unsigned long long getFirmwareVersion() const#
Returns the current firmware revision of the VR device.
Return value
Current firmware revision.int getNumModels() const#
Returns the current number of VR device's models.
Return value
Current number of models.Ptr<Mesh> getCombinedModelMesh() const#
Returns the current entire mesh of the combined model of the VR device.
You cannot animate this mesh. However, if you get a mesh of each model individually, it will be automatically animated.
Return value
Current mesh of the combined model.Ptr<Texture> getCombinedModelTexture() const#
Returns the current texture of the combined model of the VR device.
Return value
Current texture of the combined model.const char * getCombinedModelName() const#
Returns the current name of the combined model of the VR device.
Return value
Current name of the combined model.bool hasYawDrift ( ) const#
Returns a value indicating if the VR device will drift in a specific direction.Return value
true if the device has yaw drift; otherwise, false.bool hasBattery ( ) const#
Returns a value indicating if the VR device has a battery.Return value
true if the device has the battery; otherwise, false.bool canReportBatteryValue ( ) const#
Returns a value indicating if the VR device provides the battery status.Return value
true if the battery status is provided; otherwise, false.Math::Mat4 getWorldTransform ( InputVRDevice::TRANSFORM_TYPE type = Enum.InputVRDevice.TRANSFORM_TYPE.GRIP ) const#
Retuns the world transformation of the VR device for the specified transformation type.Arguments
- InputVRDevice::TRANSFORM_TYPE type - Transformation type.
Return value
World transformation matrix.Math::mat4 getTransform ( InputVRDevice::TRANSFORM_TYPE type = Enum.InputVRDevice.TRANSFORM_TYPE.GRIP ) const#
Returns the local transformation of the VR device for the specified transformation type.Arguments
- InputVRDevice::TRANSFORM_TYPE type - Transformation type.
Return value
Local transformation matrix.Math::vec3 getLinearVelocity ( InputVRDevice::TRANSFORM_TYPE type = Enum.InputVRDevice.TRANSFORM_TYPE.GRIP ) const#
Returns the linear velocity of the VR device for the specified transformation type.Arguments
- InputVRDevice::TRANSFORM_TYPE type - Transformation type.
Return value
Linear velocity.Math::vec3 getAngularVelocity ( InputVRDevice::TRANSFORM_TYPE type = Enum.InputVRDevice.TRANSFORM_TYPE.GRIP ) const#
Returns the angular velocity of the VR device for the specified transformation type.Arguments
- InputVRDevice::TRANSFORM_TYPE type - Transformation type.
Return value
Angular velocity.Math::vec3 getAngularAcceleration ( InputVRDevice::TRANSFORM_TYPE type = Enum.InputVRDevice.TRANSFORM_TYPE.GRIP ) const#
Returns the angular acceleration of the VR device for the specified transformation type.Arguments
- InputVRDevice::TRANSFORM_TYPE type - Transformation type.
Return value
Angular acceleration.bool isTransformValid ( InputVRDevice::TRANSFORM_TYPE type = Enum.InputVRDevice.TRANSFORM_TYPE.GRIP ) const#
Returns a value indicating if transformation of the VR device for the specified transformation type is valid.Arguments
- InputVRDevice::TRANSFORM_TYPE type - Transformation type.
Return value
true if transformation is valid; otherwise, false.bool isVelocityValid ( InputVRDevice::TRANSFORM_TYPE type = Enum.InputVRDevice.TRANSFORM_TYPE.GRIP ) const#
Returns a value indicating if the velocity of the VR device for the specified transformation type is valid.Arguments
- InputVRDevice::TRANSFORM_TYPE type - Transformation type.
Return value
true if velocity is valid; otherwise, false.bool isTransformTypeSupported ( InputVRDevice::TRANSFORM_TYPE type = Enum.InputVRDevice.TRANSFORM_TYPE.GRIP ) const#
Returns a value indicating if the VR device supports the specified transformation type.Arguments
- InputVRDevice::TRANSFORM_TYPE type - Transformation type.
Return value
true if transformation type is supported; otherwise, false.Math::mat4 getModelTransform ( int num ) const#
Returns the local transformation of the given model.Arguments
- int num - Model index.
Return value
Local transformation matrix of the model.Math::Mat4 getModelWorldTransform ( int num ) const#
Returns the world transformation of the given model.Arguments
- int num - Model index.
Return value
World transformation matrix of the model.Ptr<Mesh> getModelMesh ( int num ) #
Returns the mesh of the given model.Arguments
- int num - Model index.
Return value
Model mesh.Ptr<Texture> getModelTexture ( int num ) #
Returns the texture of the given model.Arguments
- int num - Model index.
Return value
Model texture.const char * getModelName ( int num ) #
Returns the name of the given model.Arguments
- int num - Model index.
Return value
Model name.Last update:
16.08.2024
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