This page has been translated automatically.
Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Режимы вывода изображения
Физика
Браузер SDK 2
Лицензирование и типы лицензий
Дополнения (Add-Ons)
Демонстрационные проекты
API Samples
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Контроль версий
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
Унифицированный язык шейдеров UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
Двойная точность координат
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы

Unigine::Render Class

Header: #include <UnigineRender.h>

Provides access to Unigine rendering functions. For example, it is used by Wall application to render onto multiple monitors.

See Also
See Also#

  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/rendering/ folder

Render Class

Перечисления (Enums)

PASS#

ИмяОписание
PASS_WIREFRAME = 0Wireframe pass.
PASS_VISUALIZER_SOLID = 1Visualizer pass.
PASS_DEFERRED = 2Deferred pass.
PASS_AUXILIARY = 3Auxiliary pass.
PASS_EMISSION = 4Emission pass.
PASS_REFRACTION = 5Refraction pass.
PASS_TRANSPARENT_BLUR = 6Transparent blur pass.
PASS_AMBIENT = 7Ambient pass.
PASS_LIGHT_VOXEL_PROBE = 8Light voxel probe pass.
PASS_LIGHT_ENVIRONMENT_PROBE = 9Light environment probe pass.
PASS_LIGHT_PLANAR_PROBE = 10Light planar probe pass.
PASS_LIGHT_OMNI = 11Omni light pass.
PASS_LIGHT_PROJ = 12Proj light pass.
PASS_LIGHT_WORLD = 13World light pass.
PASS_SHADOW = 14Shadow pass.
PASS_DEPTH_PRE_PASS = 15Depth pre-pass.
PASS_MS_DEPTH = 16MS depth pass.
PASS_POST = 17Post materials pass.
PASS_LIGHTMAP_DATA = 18Lightmap data rendering pass.
PASS_PROCEDURAL_DECALS = 19Pass for rendering of particles into procedural textures to be used by orthographic decals.
PASS_PROCEDURAL_FIELDS = 20Pass for rendering of particles into procedural textures to be used by height fields.
PASS_MIXED_REALITY_BLEND_MASK_COLOR = 21Pass for rendering the blend mask for mixed reality.
PASS_CUSTOM_0 = 22Custom pass (unassigned).
PASS_CUSTOM_1 = 23Custom pass (unassigned).
PASS_CUSTOM_2 = 24Custom pass (unassigned).
PASS_CUSTOM_3 = 25Custom pass (unassigned).
PASS_CUSTOM_4 = 26Custom pass (unassigned).
PASS_CUSTOM_5 = 27Custom pass (unassigned).
PASS_CUSTOM_6 = 28Custom pass (unassigned).
PASS_CUSTOM_7 = 29Custom pass (unassigned).
PASS_CUSTOM_8 = 30Custom pass (unassigned).
PASS_CUSTOM_9 = 31Custom pass (unassigned).
PASS_CUSTOM_10 = 32Custom pass (unassigned).
PASS_CUSTOM_11 = 33Custom pass (unassigned).
PASS_CUSTOM_12 = 34Custom pass (unassigned).
PASS_CUSTOM_13 = 35Custom pass (unassigned).
PASS_CUSTOM_14 = 36Custom pass (unassigned).
PASS_CUSTOM_15 = 37Custom pass (unassigned).
PASS_CUSTOM_16 = 38Custom pass (unassigned).
PASS_CUSTOM_17 = 39Custom pass (unassigned).
PASS_CUSTOM_18 = 40Custom pass (unassigned).
PASS_CUSTOM_19 = 41Custom pass (unassigned).
PASS_CUSTOM_20 = 42Custom pass (unassigned).
PASS_CUSTOM_21 = 43Custom pass (unassigned).
PASS_CUSTOM_22 = 44Custom pass (unassigned).
PASS_CUSTOM_23 = 45Custom pass (unassigned).
PASS_CUSTOM_24 = 46Custom pass (unassigned).
PASS_CUSTOM_25 = 47Custom pass (unassigned).
PASS_CUSTOM_26 = 48Custom pass (unassigned).
PASS_CUSTOM_27 = 49Custom pass (unassigned).
PASS_CUSTOM_28 = 50Custom pass (unassigned).
PASS_CUSTOM_29 = 51Custom pass (unass