Unigine::Plugins::OpenVR Class
Header: | #include <plugins/Unigine/OpenVR/UnigineOpenVR.h> |
The plugin is deprecated. VR functionality is available out of the box since 2.18 for all supported graphics APIs except OpenGL.
This set of functions is available when the OpenVRplugin is loaded.
The source code of OpenVR can be found here.
The full set of Vive devices is described here.
See also#
A UnigineScript API sample <UnigineSDK>/data/samples/plugins/VIVE_00
OpenVR Class
Enums
CONTROLLER_ROLE#
BUTTON#
Name | Description |
---|---|
BUTTON_SYSTEM = 0 | The system button. These events are not visible to applications and are used internally to bring up the Steam Overlay or the Steam Client. |
BUTTON_APPLICATIONMENU = 1 | The application menu button. |
BUTTON_GRIP = 2 | The grip button. |
BUTTON_DPAD_LEFT = 3 | The sensor panel left button. |
BUTTON_DPAD_UP = 4 | The sensor panel up button. |
BUTTON_DPAD_RIGHT = 5 | The sensor panel right button. |
BUTTON_DPAD_DOWN = 6 | The sensor panel down button. |
BUTTON_A = 7 | The button reserved for manual controllers. |
BUTTON_AXIS0 = 32 | The axis reserved for manual controllers. |
BUTTON_AXIS1 = 33 | The axis reserved for manual controllers. |
BUTTON_AXIS2 = 34 | The axis reserved for manual controllers. |
BUTTON_AXIS3 = 35 | The axis reserved for manual controllers. |
BUTTON_AXIS4 = 36 | The axis reserved for manual controllers. |
BUTTON_STEAMVR_TOUCHPAD = 32 | The touchpad on the SteamVR controller. It is the same as BUTTON_AXIS0. |
BUTTON_STEAMVR_TRIGGER = 33 | The trigger on the SteamVR controller. It is the same as BUTTON_AXIS1. |
BUTTON_DASHBOARD_BACK = 2 | The back to dashboard button. |
BUTTON_MAX = 64 | This is not an actual button. It just indicates the maximum number of buttons in the system. |
AXIS#
Name | Description |
---|---|
AXIS_NONE = 0 | No axis is identified on the controller. |
AXIS_TRACKPAD = 1 | An axis of a trackpad type. |
AXIS_JOYSTICK = 2 | An axis of a joystick type. |
AXIS_TRIGGER = 3 | An axis of a trigger type. |
DEVICE#
VIEWPORT#
Name | Description |
---|---|
VIEWPORT_BLACK_SCREEN = 0 | No image (black screen). |
VIEWPORT_MONO = 1 | Mono image. |
VIEWPORT_STEREO = 2 | Stereo image (left and right eye). |
TRACKING_SPACE#
Members
Math::vec2 getControllerAxis ( int device_num, int axis_num ) #
Returns the coordinates of the specified controller axis along the X and Y axes.Arguments
- int device_num - Device ID.
- int axis_num - Axis number.
Return value
X and Y in the range of [-1;1] ([0;1] for a trigger).bool getControllerButtonPressed ( int device_num, OpenVR::BUTTON button ) #
Returns the value indicating if the specified button is pressed.Arguments
- int device_num - Device ID.
- OpenVR::BUTTON button - A button, one of the BUTTON variables.
Return value
true if the button is pressed; otherwise - false.bool getControllerButtonTouched ( int device_num, OpenVR::BUTTON button ) #
Returns the value indicating if the specified button is touched.Arguments
- int device_num - Device ID.
- OpenVR::BUTTON button - A button, one of the BUTTON variables.
Return value
true if the button is pressed; otherwise - false.int getControllerPacketNum ( int device_num ) #
Returns the number of the controller packet.Arguments
- int device_num - Device ID.
Return value
Number of the controller packet.void setControllerVibration ( int device_num, unsigned short duration ) #
Sets the vibration of the given duration and amplitude.Arguments
- int device_num - Device ID.
- unsigned short duration - Duration of the vibration.
Math::vec3 getDeviceAngularVelocity ( int device_num ) #
Returns a device angular velocity, in radians per second.Arguments
- int device_num - Device ID.
Return value
Angular velocity.bool isDeviceConnected ( int device_num ) #
Returns a value indicating if the device connected to the slot.Arguments
- int device_num - Device ID.
Return value
true - connected; false - not connected.Math::mat4 getDeviceTransform ( int device_num ) #
Returns a single pose for a tracked device.Arguments
- int device_num - Device ID.
Return value
Identity matrix.OpenVR::DEVICE getDeviceType ( int device_num ) #
Returns the device type.Arguments
- int device_num - Device ID.
Return value
Device type, one of the DEVICE variables.Math::vec3 getDeviceVelocity ( int device_num ) #
Returns a device velocity in tracker space, in meters per second.Arguments
- int device_num - Device ID.
Return value
Velocity.void setHeadPositionLock ( bool lock ) #
Locks the head position.Arguments
- bool lock - true to lock the head position.
bool isHeadPositionLock ( ) const#
Returns the value indicating if the head position is locked.Return value
true if the head position is locked; otherwise - false.void setHeadRotationLock ( bool lock ) #
Locks the head rotation.Arguments
- bool lock - true to lock the head rotation.
bool isHeadRotationLock ( ) const#
Returns the value indicating if the head rotation is locked.Return value
true if the head rotation is locked; otherwise - false.bool isPoseValid ( int device_num ) #
Returns a value indicating if the device pose is valid.Arguments
- int device_num - Device ID.
Return value
true - valid; false - invalid.int getTrackingResult ( int device_num ) #
Returns the value indicating the tracking result:- Uninitialized
- Calibrating in progress
- Calibrating out of range
- Running correctly
- Running out of range
Arguments
- int device_num - Device ID.
Return value
Tracking result.OpenVR::VIEWPORT getViewportMode ( ) const#
Returns a value indicating the current viewport mode, that determines the type of image to be displayed in the viewport.Return value
Current viewport mode. One of the VIEWPORT variables.void setViewportMode ( OpenVR::VIEWPORT mode ) #
Sets the viewport mode, that determines the type of image to be displayed in the viewport.Arguments
- OpenVR::VIEWPORT mode - Viewport mode. One of the VIEWPORT variables.
int getMaxTrackedDeviceCount ( ) const#
Returns the maximum value of tracked devices.Return value
The maximum value of tracked devices.int getControllerStateAxisCount ( ) const#
Returns a number of axes.Return value
Number of axes.OpenVR::AXIS getDeviceAxisType ( int device_num, int axis_num ) #
Returns the value that identifies what type of axis is on the indicated controller.Arguments
- int device_num - Device ID.
- int axis_num - Axis number.
Return value
Axis of a corresponding type. One of the AXIS variables.String getDeviceManufacturerName ( int device ) #
Returns the manufacturer name of the specified device.Arguments
- int device - Device ID.
Return value
Manufacturer name.String getDeviceModelNumber ( int device ) #
Returns the model of the specified device.Arguments
- int device - Device ID.
Return value
Model.OpenVR::CONTROLLER_ROLE getControllerRole ( int device_num ) #
Returns a specific role associated with a tracked device.Arguments
- int device_num - Device ID.
Return value
Role associated with a tracked device. One of the CONTROLLER_ROLE variables.void render ( const Ptr<Player> & player, const Math::ivec2 & size, bool render_window ) #
Calls OpenVR rendering logic.Arguments
- const Ptr<Player> & player - The player camera.
- const Math::ivec2 & size - The window size, in pixels.
- bool render_window - true to enable rendering of a copy to the current render target window; false — to disable it.
void fadeToColor ( float time, const Math::vec4 & color, bool background = false ) #
Fades the view on the head-mounted display to the specified color.Arguments
- float time - Time in seconds that the fade will take.
- const Math::vec4 & color - Fade color.
- bool background -
Math::vec4 getCurrentFadeColor ( bool background = false ) #
Returns the current fade color.Arguments
- bool background -
Return value
Fade color.void fadeToGrid ( float time, bool grid ) #
Fades the grid in or out.Arguments
- float time - Time in seconds that the fade will take.
- bool grid - true to fade the grid in, false to fade the grid out.
float getCurrentGridAlpha ( ) #
Returns the current alpha value of the grid.Return value
Grid alpha value.void setTrackingSpace ( OpenVR::TRACKING_SPACE space ) #
Sets a zero pose for the tracking origin.Arguments
- OpenVR::TRACKING_SPACE space - Zero pose of the tracking origin.
OpenVR::TRACKING_SPACE getTrackingSpace ( ) const#
Returns the current zero pose of the tracking origin.Return value
Zero pose of the tracking origin.void resetZeroPose ( OpenVR::TRACKING_SPACE space ) #
Sets the zero pose of the given tracker coordinate system to the current tracker position.Arguments
- OpenVR::TRACKING_SPACE space - Tracker coordinate system.
Last update:
2023-12-19
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